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Tomayto Tomahto's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visual | #12 | 4.340 | 4.340 |
| Overall | #15 | 3.915 | 3.915 |
| Fun | #17 | 3.894 | 3.894 |
| Audio | #20 | 3.766 | 3.766 |
| Theme | #98 | 2.723 | 2.723 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Are you using any third party assets?
https://kaylousberg.itch.io/restaurant-bits
https://kenney.nl/assets/blaster-kit
Music and SFX sourced from https://pixabay.com/
Are you using any AI generated assets?
Voice lines are AI generated from ElevenLabs
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Comments
Really fun entry! I love the artstyle and the SFX added so much charm to the experience ✨
this was really well done and polished, made me want to keep playing. i think the shooting is almost there, it felt like enemies had to take just a liiiiiiiiiiiiittle too many hits and made the game not flow as well as it should. maybe seeing them stumble or react to hits (before death) would be nice. but i liked being able to use cover and i thought the bullet speeds were really nicely timed, so that i could strategize and properly dodge.
overall, really enjoyed it, nice job!
Pretty fun game! The concept is well executed and I love little details like the windows you can shoot through!
I would say though, that shooting feels a bit awkward with the slow reload time. Perhaps making the bullets do a bit less damage, but allowing to fire more of them between each reload would have felt a bit better.
Also, the carrot explosive weapon has some loud-ass SFX, I had to lower the whole game’s volume just to not get my eardrums broken by that lol.
In any case, overall it’s a pretty cool and fun game, great job!
STAGE CLEARED
I had fun haphazardly dashing like crazy during the two rooms before the boss because that was the only way I could beat them and somehow had even more fun clearing the few first and boss rooms without getting hit nor dashing as it was all the more satisfying.
The game looks great with detailed environements in the context and it sounds great too including the over-the-top voice lines, the audio and visual feedbacks when an enemy dies are super satisfying. The game controls well, the different enemies each offer their own threat and I actually enjoyed how the enemies also kind of have a reload time, I got much better at the game when I started to stop walking to shoot at the appropriate times rather than shooting while walking. The overall difficulty and length are perfect for the jam.
Very cool game!
I loved the 3d aspect of it! Super fun and interesting concept haha, I LOVED the voice acting!
Loved the cute low poly vegetable enemies, the sounds were mostly good but the ai voices kind of sours it, camera definitely needed some work because its extremely precise movement didn't lend itself to dodging well.
I really wanted to persevere, but I found the camera that follows the player "to the pixel" very punishing when trying to dodge bullethelly patterns?
Yeah in retrospect some camera follow damping would have made for a smoother experience I think
This was great fun, and the boss fight was neat too.
Really loved the food theme too, really gave me Hades meets Gungeon vibes with a tomato twist to it, great entry!
The isometric perspective and the addition of things like the windows where you can shoot but not walk past were little small but clever things that give this an edge. I love the movement of the tomato and the dash was a neat addition, but man... The shooting just felt so weak and unsatisfying. Even past the sound effects, you do such little damage to enemies per bullet with your default gun (or rather, enemies have far too much health), and the reloading is so slow, it really gives the whole game kind of an "awkward" hit and run vibe and makes replaying enemy arenas when you die really tedious. Even when you know how to avoid the bullets it just becomes frustrating. This is the kind of game whose biggest issue is just small numbers. With some tweaks to the math this could become a really charming, exciting experience.
Yeah I feel you on that.
I realize also since I didn’t have time to add any upgrades or alternative weapons I should have at least made the one gun decent to use.
Thanks for the playing and the valuable feedback!
In love with the sound effects and voice lines, dashing felt so good to use. Honestly my favorite 3d game in the entire jam. Great work!
OK ITS WORKING NOW. don't know what that was about.
Fantastic. great use of the tools you used, really smooth game, very well designed. Absolutely love it.
Glad you got it working! Thanks for persisting :D I’m happy you enjoyed it
Pretty solid visuals overall! I like that you challenged yourself with an isometric perspective, which can be tricky to get right with bullet hell games or shmups in general. It seems like you got it down!
Nice game, has a good feel and the concept works. The camera is the one thing that could use some work, not sure what it is, but feels weird. Maybe should track the player instead of the cursor
I think its lacking damping probably. It reacts too quickly to your motion/cursor position. Or maybe the look ahead is too much!