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Boogie Woogie's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #84 | 2.814 | 3.111 |
| Fun | #123 | 2.714 | 3.000 |
| Overall | #139 | 2.613 | 2.889 |
| Visual | #171 | 2.211 | 2.444 |
| Audio | #209 | 0.905 | 1.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Are you using any third party assets?
I made everything during the jam
Are you using any AI generated assets?
No AI
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Comments
Really interesting concept! It kinda felt like some of the enemies took a bit too long to kill though. It's a bit difficult to hit an enemy, so it's pretty exciting whenever a swap does work, and it would be nice if the player was rewarded a bit more for that. Otherwise this is pretty good!
very interseting game but some of the arena is not visible on screen. and it is so easy that i figured out that if you keep randomly moving and mashing space you can survive for a long time. I got to about 292556 as my score. it would be nice if you could select which enemy you boogie woogie to like either pausing the game after clicking space while cooldown is completed and choosing who to boogie woogie to. OR place your mouse somwhere then boogie woogie to the nearest enemy. Overall very enjoyable
Those are some good ideas. Thanks for playing my game.
Very interesting game concept. You should definitely finish this game, I think it would be very cool. only thing that needs change is maybe some indicator to which enemy you will boogie woogie to. The flavor text adds a lot to the game. Overall pretty cool👍
This is a really cool game idea! It's very quick and snappy and the particle effects are amazing! The sparks when hitting the edge make it feel like I'm grinding against a railing. Impressed with what you got done with just JS.
I liked the idea of being able to switch places during combat could be a really interesting gameplay mechanic. Unfortunately, I didn’t get a chance to fully test your game, as I couldn’t figure out how to kill the trainer enemy for the life of me. I tried ramming into it, swapping with it, hitting it with my sparks, and I tested every key I could think of for a shoot button.
Is there a shoot or combat mechanic missing from the controls listed on the game page?
From what I could test, it seems like a chunk of the playing field is outside the camera’s FOV. I also got stuck on the wall once and had to refresh the browser. Additionally, the swap transition felt a bit abrupt, maybe a smoother transition would help. That said, I really liked the spark animation when you're up against the wall.
Good work overall! I’ll definitely give the game another go if you can let me know how to defeat enemies.
Hey Colby,
Thanks for playing my game. Basically to defeat the trainer enemy, you stand still, wait for it to fire a projectile at you, then swap before the buller hits you using SPACEBAR. This makes the enemy take a hit from his own bullet. Do this 5 times to kill the trainer enemy and start the game.
To kill the trainer enemy you just stand still and when the bullet is fired you boogie woogie and stand still. do this five times and you are set