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Perfect Draw! NPC Encounter - Caspian Ashenwood's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Double Summon Games | #8 | n/a | n/a |
| Community Vote | #8 | 4.000 | 4.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Disclaimer: I will not focus on Art or grammar, unless the latter would make the deck too difficult to understand.
Caspian Ashenwood time - has some interesting similarities to Argus Umber of this Game Jam, actually (Maw). I'm not sure if this is coincidental, but I found it neat.
Now, for actual thoughts... I honestly like this hook a great deal? I normally tend to be a bit unreasonable on having precise information to work with as a GM, but with Lovecraftian stuff, the vagueness is part of the appeal. So having it in the air whether the creepy disappearances are real or just mundane things going too far - or my personal favorite, it seems as if it was all a hoax, except a stinger has it shown that there in fact was something freaky going on under the surface - you can work with either way. The gimmick of the deck is also really interesting, and it's honestly a shame to hear you didn't have as much time to work on it as you might have wished.
What points of criticism I'd have for this deck seem to have been tread already in this chat. But to reiterate, yeah, I have to agree that the win condition for this deck is rather hard, and the gimmick of sacrificing your own Warriors runs into a bit of a problem if you can't steadily bring them up to. To borrow actual parlance, the card advantage is tough for the deck with the gimmick, so the effects really have to make up for it with either the strength, or you need really consistent access to said sacrifices. But as is, it seems quite easy for a PC to get the upper hand here.
Honestly, I hope you get to work on this after the Game Jam! There's a lot of potential here (sacrificing your opponent's cards maybe as worthy offerings)?
Good job!
I like the deck however I feel like the alt win condition might be a little difficult to do since you'll usually only have the first one out first while the power card moves don't have too many ways to sacrifice themselves. That being said, the second one is really cool. I like it :)
Thanks for checking this out, and I'm glad you liked it!
After having a couple of days to mull it over, I definitely agree with this assessment. Part of the reason why my decision to submit was so last minute is because I came up with the deck's theming and gimmick really quickly, and then struggled for a while with trying to fully balance making sacrifice fodder, sacrifice enablers, and sacrifice payoffs. Basically every card in the deck went through at least 1 rework or complete redesign. At the time of creating the cards, I definitely overestimated how quickly the Alter would generate Blood Sacrifice Counters. With the benefit of hindsight, I think I'd change it so you don't have to remove the Blood Sacrifice Counters from the alter and instead just make it so that each effect could only be used once a turn after it reached the appropriate number of Counters. That way it's a constantly scaling threat and a lot more befitting it's spot as a "plan to win".
That would definitely work! Like I said though, it's still a cool deck :)