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A jam submission

Starlane HunterView game page

Topdown space shooter
Submitted by PixelMetalWolf — 4 days, 1 hour before the deadline
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Starlane Hunter's itch.io page

Results

CriteriaRankScore*Raw Score
Visual#134.3144.314
Audio#353.4863.486
Overall#583.3433.343
Fun#963.0003.000
Theme#1122.5142.514

Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Are you using any third party assets?
Only the font "Orbitron" from google font, and the jam's logo

Are you using any AI generated assets?
No AI

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Comments

Viewing comments 28 to 21 of 28 · Next page · Last page
Submitted(+1)

There's a lot of things to like about this! Being one smaller part of a much larger battle is a really neat experience I haven't seen in that many games.

The base level handling should probably be a bit better though.

Developer(+1)

Thanks for playing LowQualityRobin !

Glad you’ve enjoyed the large battles, i wanted to have something somewhat inspired by missions where you have big fleet battles like in some older spacesim games, and it was a gamble cause i’m still not all that great at making enemy ai more complex than just “seek and destroy, bump every wall etc…” but i tried some stuff and was surprised with the results (despite some obvious remaining jank) So it makes me really happy that people liked that aspect ^^

Can’t argue though the controls do need some work :( Don’t know if i’ll have much time post jam to work on this, but i’ll try a few fixes if i can.

Submitted(+1)

Really impressed with the variety and scale of the battles. Loved the custom ship colors and overall polish. Great work!

Developer

Thanks !

Glad you liked the battles, i wasn’t sure my janky ai could manage to make them feel epic but i’m glad it showed some surprising and interesting results from time to time even if it is very random :p

Happy you’ve enjoyed the customization options as well ^^

Submitted(+1)

Absolutely gorgeous looking game! Handling the ship is very hard. Nice!

Developer

Thanks a lot !

Glad you liked the visuals, as for the handling like i said i should have spent more time finetuning e few things cause the physics ended up a bit more heavy and floaty compared to what i wanted ^^

Submitted(+1)

Love this game's presentation! The ships were pretty hard to control lol but I had fun

Developer(+1)

Thanks for playing !

Really happy that you liked the presentation :D

Yup physics ended up a bit too heavy, plus having the controls orientation be ship relative might not have been the best choice now that i got more feedback.

Submitted(+1)

This is a cool game! The physics was quite interesting. I will say that movement controls were quite difficult, but that  might just be me having a skill issue LOL. Good work :D

Developer(+1)

Thanks for giving my entry a shot DoubleSystemGames and i’m glad you found it cool ^^

Yeah i wanted to have floaty space physics but they ended up a bit heavier than i intended so i should have spent more time testing and adjusting things, so probably more of design issues on my part than skill issues with players if you ask me :p

Submitted(+1)

Ok so I played the Dumptruck, and I though. oh my god, I can't move. so I played Vega afterwards and realised the error of my ways. very fun game. I'd've liked to be able to dodge bullets a little more than what I could but a very good game you put together and wow, the viuals are awsome!

Developer(+1)

Thanks MonkeyGabage !

Yeah the dumptruck lives up to it’s nickname that’s for sure :p (though the physics ending up a bit heavier than i intended certainly didn’t help either)

The Vega is more like a Tie Fighter from star wars by comparaison although if you find a powerup you do have the added bonus of having shields XD

Yeah definitively have to adjust the physics a bit to improve player control if i get some time post jam.

Glad you seem to like the game despite some of its issues though and it makes me really happy that you found the visuals awesome :D

Submitted(+1)

Cool game!

Perhaps the physics could be tuned a bit, it feels like it’s super hard to accelerate / decelerate the ship. The turning speed is also quite slow. It also confuses me a lot that the movement directions depend on the ship orientation rather than being always the same, but perhaps that’s just skill issue on my part, hahah!

In any case, good job :)!

Developer(+1)

Thnaks for giving my game a go !

Yeah the physics definitively neded more finetuning cause they ended up way more heavy compared to what i wanted initially. In hindsight i see a few people had a hard time with the ship relative direction movement so this might have not been the best design choice i’ll admit ^^’

Submitted(+1)

Great artwork and ship design!

 I like the controls (largely) and the concept, but felt - even with the "fast" ships - a bit like I was chasing my tail, but maybe that's a skill issue on my part!

I really enjoyed this experience and massive kudos for making such a complete game in the jam! 

Developer

Thanks a lot !

Happy that you liked all the ship designs ^^

Like i said the physics ended up a bit more heavier than i intended so that’s probably you felt that way about the controls even with the faster ships.

I always try to make the most complete game possible, and now that i have a bit more jams on my belt i think i can manage to do a little bit more every time, though this being a space setting with no actual levels to build with tiles and all certainly helped a great deal in having some time to make more XD

Viewing comments 28 to 21 of 28 · Next page · Last page