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A jam submission

-Destabilizer- (Bullet Hell Jam 6)View game page

Destabilize Bullets to destroy enemies
Submitted by Wavemonade — 14 hours, 59 minutes before the deadline
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-Destabilizer- (Bullet Hell Jam 6)'s itch.io page

Results

CriteriaRankScore*Raw Score
Fun#1512.4273.600
Audio#1562.1573.200
Theme#1612.0233.000
Overall#1632.2923.400
Visual#1852.0233.000

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Are you using any third party assets?
Third party fonts were used like Cute Pixel ( https://www.dafont.com/de/cutepixel.font) or Bitween 10 in the cover image (https://www.dafont.com/de/bitween-10.font)
Also a Glitch Shader by arlez80 (https://godotshaders.com/shader/glitch-effect-shader-for-godot-engine-4/)

Are you using any AI generated assets?
No AI

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Comments

Submitted(+1)

Very cool and unique idea!

Perhaps it’s just skill issue on my part, but I found it a bit frustrating to try to get the enemies to hit the destabilized bullets. Maybe they should slow down a bit after hitting your trail, to make it easier to lure enemies towards them.

In any case, the game is pretty cool and feels quite polished, so great job!

Developer

Thanks for the feedback, I do agree it is sometimes hard to make the enemies hit the destabilized bullets :P

Submitted(+1)

I scored 324 points on my last run.

I really like the game, it's super smooth and pleasant to control and the simple gameplay loop based on the theme is very appropriate for a game jam, I had fun trying to find the best way to manipulate the enemies so that they collide with green bullets, with moderate success as the parts where I'm making big points are generally the same where I'm also gettting hit. The visual and audio feedbacks when a bullet crashes into the wall are a very nice touch, they're very catchy and add some extra punch to the game. 

Fun game!

Developer(+1)

Thanks for the feedback! Im glad you enjoyed it :3

Submitted(+1)

This is a very fun experience, and I enjoy the difficulty in mastering the controls. I still haven't really mastered them, but I can see them being very fun to have complete control of once you learn the finer mechanics. I do feel the need to nitpick here and say that the enemies should have probably been explained a little bit better in the How to Play segment, but that is not necessary and simply something that I think would make the game a little bit better.

Developer

Thank you for your feedback :3 

I Agree the Enemies should have been introduced and explained in the tutorial, might have overlooked it when making it