Hello! First community post here, hope everyone is having a nice day.
I'm currently working on a game for the decker vn jam, and have been using the fancy puppet feature of puppeteer. I more or less have it set up in a way that works for me, such as having face emotes, hand emotes, even different head poses that will change which image it uses for a face emote, etc. etc.
I was thinking of using zazz's flipbook function to add some extra animation to the sprites, but I can't figure out how to get it working. I can get zazz working outside of the fancy puppet prototype, but inside it has trouble and doesn't do anything. I'm calling the zazz function in the puppet contraption's view[] function, and view[] is being called constantly through the get_animate[] -> animate[] thing that the pt example deck had going on. I'm guessing this might be a limitation with contraptions (similar to how it looks like you can't call dialogizer in contraptions either), tho of course I could be missing something.
If using zazz is not possible with fancy puppets, I was wondering then if anyone had tips on doing manual animation without using sleep[] (since i want these animations to play during dialog as well). One way I'm thinking is by incrementing frames of an animation after a certain amount of sys.frames tick by.



