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Rift Slayer: Training Protocol's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #6 | 4.000 | 4.000 |
| Overall | #21 | 3.833 | 3.833 |
| Fun | #27 | 3.750 | 3.750 |
| Theme | #45 | 3.250 | 3.250 |
| Visual | #58 | 3.500 | 3.500 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Are you using any third party assets?
I made everything during the jam
Are you using any AI generated assets?
No AI
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Comments
I did much better during my last run but the bigger enemies with their homing missiles had the better on me, I scored 20826 points.
I had a lot of fun playing, the game feels super good with these sequences of synchronised enemies which die in one hit coming from everywhere, and the enemies which don't die in one hit are all the more threatening since it's not that common at least up to where I died. The game is also super tense. From what I understand you die in one hit when you collide with an enemy? The implementation of the theme is super cool to deal with, in part because you can't really use the corners of the battlefield and have to stay in the middle of the enemies.
Great game!
This game is a hidden gem. It deserves more visibility.
Thank you!
Hoping to push out a few improvements to the game after the jam, refine the arena system a little, make it a bit more challenging as I didn't quite find the time to get it polished up in time to make the submissions.
All credit to alkakrab for the great music, really found a gem there when I was putting the game together!
Nice retro art style and sound effects , overall a great vibe. Good job, my friend!
Cool game with great animations and effects! Loved the rift animations and the overall feel of the game. Gj!
Thanks Sam, my rift animations were nothing compared to your absolutely brilliant and hilarious intro to your entry!
Thank you for the comment and the rating!
Great and fun twin stick shooter !
This is really well made, i liked the 8 way arroweks to shoot in any direction while freely moving with WASD this makes it quite precise. The ship sprites look cool for how tiny they are, not to mention the awesome rift effect, also dig the fact you didn’t put any menus just fly your ship to a rift to start or another rift to shocase the credits :D
The song is fire as well.
don’t know what more i could say, cool game :)
Thank you!
I'm hoping to add in a little mouse-support for the shooting once the jam submission phase is over along with a whole bunch of QoL upgrades (more visuals, more streamlined waves etc.)
Really glad you liked my very programmer-art art!
UI and menus are something I always get too... perfectionistic about, so as I was on a bit of a time crunch felt it would be neat to try out a more diegetic approach to the UI, happy it was appreciated!
Mouse support would be really cool, and these sprites didn’t feel like programmer art honestly ^^
I get the feel… i tend to be a bit too perfectioninst on some minute aspects as well :p but diegetic menus are awesome it’s like you get to play the game even in menus, at least that’s how i see it.
This is great!
Solid movement (I used a controller as recommended)
Maybe could have used some death particles on the ships, but nonetheless it felt good.
Thanks Pixel Dust Dev.
The Keyboard (and mouse) controls were honestly neglected during testing as I was aiming solidly for the controller experience, and it wasn't until I was in submission mode that I realised that my Xbox controllers weren't getting picked up in Chrome (and I've lost my PlayStation controller down the back of the sofa somewhere), hopefully others are finding it fine to play in browser with controller. I'm glad you did enjoy the feel of the controls, it's something I wanted to get feeling fun, but challenging, which I think I'm close to!
There's a lot of juice I didn't have time for, given I nerfed myself accidentally and signed up half way through despite anticipating this Jam for a while now lol... Hoping to get an update out soon, and having particle effects on death will add a lot to the feel of the game, so I'll definitely be making sure to get that in;; in the mean time, I've added some on-hit flashes to enemies now for that added little oomph to your hits
Appreciate the feedback