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A jam submission

SLEEPCATCHERView game page

A third-person, puzzle game in an hostile fabricated world
Submitted by Lick'a'pig, FAIR-3D — 2 hours, 49 minutes before the deadline
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SLEEPCATCHER's itch.io page

List the Challenges that you included:
- Impossible Height
- Strange Limbs
- Dreams

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Comments

(+1)

I really appreciated the visual and audio design of this game—both were thoughtfully executed and added a lot to the experience. The difficulty felt well-balanced: it was challenging enough to stay engaging but also forgiving enough to avoid frustration. I was especially pleasantly surprised by the final level; it left a strong, positive impression and wrapped things up in a satisfying way.

(+2)

First the game has an aesthetic that i really enjoyed with it being all artificial and bizarre with dream like sense, making it the highlight of the game for me.

And while I found bugs during my playthrough , the gameplay overall was really solid and comfortable to play specially the boss fight and shooting the enemy in general.

I also liked the minimal HUD that was present in the game making it more immersive , especially since I felt for the most part everything was intuitive for me

Also I have to mention the level design was really well intentioned , since I felt, I explored all of the area that was given to me while following the objective.

Overall it was a great experience for me and i think the player controller for some reason was really "comfortable" to play so for that alone it is already super commendable. Nice game you got there

Developer

Hey, thank you so much for the kind words!
Reading that the player controller was comfortable to play really brightened my day ahah,  thank you!

(+3)

Really enjoyed the cryptic writing and the whole mood and uncanny blockout aethetic of the levels. Didn't find any bugs besides a missing collision box on a column :3 (Oh and the default game sound was extremely loud xD)

The game mechanics were easy to understand as they were organically revealed to the player at the start, after that it was just exploration and solving the area puzzles which was entertainng given the level design. Only got stuck for a bit in the room before the boss where i didn't seem to understand what to do.

The turrets felt like a bit of a nuicence in my oppinion, and the sliding mechanic was more often used to traverse the level than for combat. The gun had some fun effects ! but also felt a bit missplaced given the limited ammount of threats and enemy types.

The boss fight at the end was a more interesting challenge, and i liked that you applied the mechanics of the level there to make the fight also a puzzle :3

overall was an interesting game to play, good job ^^ 💖! 

Developer(+1)

Hey, thank you so much for the comment!
I'm relatively new to doing proper sound in games and mixing is something that I still need to undertand. A slider in the settings would have been ideal, but with the time we had, it ended up being forgotten ahah.
Yeah, those are very valid design points. The idea would have been to have clearer more distinct sections between action and puzzling, but we focused on having something solid first and then if we had time left, create more enemy variants and content.
Thank you for the feedback and valuable insight!
I'm happy to hear you had a good experience :)