Simple but effective! Very nice overall aesthetic as well. Quite satisfying to get them all lined up (when I can get it to happen!) I think the only thing I would say is I'd like to also use A and D as well for control because I'm weird like that. Or allow remapping but that's like next tier post-jam non-sense. XD
Play game
March of Madness's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #27 | 3.929 | 3.929 |
| Audio | #57 | 3.393 | 3.393 |
| Accessibility | #67 | 2.964 | 2.964 |
| Fun | #69 | 3.143 | 3.143 |
| Overall | #71 | 3.235 | 3.235 |
| Controls | #77 | 3.036 | 3.036 |
| Graphics | #85 | 3.143 | 3.143 |
| Theme | #102 | 3.036 | 3.036 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3
Wildcards Used
N/A
Game Description
Keep a column of drunken soldiers on the path as they march!
How does your game tie into the theme?
Expedition in the military sense - an excursion into enemy territory.
Source(s)
N/A
Discord Username(s)
RedEft
Participation Level (GWJ Only)
2
Comments
What's not to love about coordinated drunkenness? This was a nice little game, my troops were wily at first but we got it under control. It's really satisfying when there's a lull in the disorder and for a brief moment the whole squad is in a nice beautiful line. Then Pvt. Jeffers up front takes a left turn to vomit and it all goes to hell. So it goes.
Nice job on this!
Really enjoyed this one. I always find the premise of imperfect controls a lot of fun. putting it to marching band music and having the step cadence really added to the feel.
Minor personal annoyance, using left and right arrows to make the units go up or down on the screen was hard to think about.
It would be nice to have some more feedback for when they actually stumbled. Most of the time I wasn't sure if I was just over-steering
A interesting take on a balancing game! Kept wanting to make the soldiers march straight, but alas, tapping left and right like a madman was a better strategy. Nice touch to have different difficulty levels!
How can that many soldiers be drunk at the same time XD and is it normal to have better scores at higher difficulty levels?
Took me a bit to get used to it, but really great core mechanic. Would love to see level variation and obstacles, but super great start.
I like the game
I feel that with good level design, it could really shine.
Fun idea! I would have liked some sound effects or other things to emphasize the drunken-ness. As it stands I’m not sure I’d get that they were supposed to be drunk (as opposed to just clumsy or on a rough road) if I just played the game but hadn’t been prompted for it.
Regardless, nice choice of music and visual style for the concept!
Haha, love that the march is actually synced to the beat, very satisfying.
Love the addition of John Philip Sousa! Brings back memories from my old school days.
Once I figured out that I needed to spam the arrow keys I got pretty far! Great fun little game
Love the little guys marching! Got 177 on hard, good strategy is to just triple tap arrow key and make them swivel back and forth.
I was playing this little game with a huge smile! I don't know why but it cracks me up! Congratulations! Perfect execution!


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