AAAAAAAAAAAAAAAAAAAA
Didn't know what I was getting into but it was fun! Very challenging as well. The movement felt right, and it had solid visuals and audio. I have to admit I didn't manage to get to the end, but I did enjoy it, I'll probably give it another go!
Play game
Shotgun Bunny (WIP)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Controls | #25 | 3.667 | 3.667 |
| Graphics | #27 | 3.949 | 3.949 |
| Fun | #39 | 3.487 | 3.487 |
| Accessibility | #47 | 3.205 | 3.205 |
| Overall | #56 | 3.399 | 3.399 |
| Originality | #65 | 3.487 | 3.487 |
| Audio | #74 | 3.179 | 3.179 |
| Theme | #117 | 2.821 | 2.821 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
Godot 4.3
Wildcards Used
Acapella for MOST of the audio. Just the ambient sounds are not self made. But all SFX's are with my mouth!
Game Description
A jump king inspired game, use your shotgun to blast your way to the top. Requires precision and timing
How does your game tie into the theme?
I think of climbing a mountain when I think of expedition, and in this game you wish you were climbing a mountain... but you're not. You are climbing through the forest, sky and castle!
Source(s)
I'm not sure how to do that...
Discord Username(s)
N/A
Participation Level (GWJ Only)
2
Comments
Awesome jump/shotgun mechanics! I played for much longer than I should have. It would be cool to have checkpoints and maybe some enemies to shoot. Overall, very cool game!
Wow very fun, wait very challenging, no very fun, arg....
I don't think I have played a game that made me say, "one last try" so many times
Great game, loved the artwork, sound effects, and especially the gameplay, well done.
Will have to come back for "one last try" again
What a great mechanic. The double jump reminded me of Soldat which I loved as a teenager. There you could only double jump (with a backflip) when running backwards, so it's similar to propelling yourself with the shotgun in your game.
The game is fun but also gets challenging very quickly. I'd love to have some checkpoints to continue from. Otherwise, when you fall badly you risk having to start from the very beginning.
Audio-wise, great acapella. However, I'd love to experience a proper shotgun sound for extra immersion. You could have different sounds for each barrel and when shooting both barrels at the same time.
Fantastic entry!
Good submission, the bunny spritework is great, especially love the sleeping fall animation. I am horrible at platformers so I didn't get very far but did get further once I tried the 2-shot method. There were some issues with the web version of the game, UI elements went outside the bounds of the game window, but overall this was wonderful!
Very good game, but I had to tap out after reaching the first few clouds.
Neat idea! Surprisingly difficult to get used to though! I think it would help to have a bit more influence over the left-to-right motion while in mid-air. Not necessarily a ton, but enough to make up to small-to-medium sized mistakes. Or at least that’s what I would personally prefer.
Regardless, nicely done!
Very neat game. Having a double jump in this kind of platformer is really nice. Too bad I'm super bad at them. But that's not your fault. You did a great job.
An interesting and unusual platformer mechanic. Adorable bunny character. It was a pleasant surprise to have character customization. The gameplay was challenging, and we didn’t make much progress, but it could be quite engaging for platformer fans.
I had such a hard time with the aim of getting onto the platforms, but I really liked the vibe. I did shoot myself into the wall at some point though and wasn't able to get out :(
Really cool game, and a very creative and non-violent use of a firearm too
Thought I'd review a few entries during a work meeting, spent 30 minutes trying to get to the top. Great fun!
Its a very challenging experience. A little frustrating that I had to give up because I couldn't get out of the forest. The controls scheme is super unique and feels like it has a pretty high skill ceiling. I think increasing the speed you can shoot again would make the game feel less frustrating to play. I also appreciated the accessibility settings and character customization.
I was thinking of adding a hardcore more (didn't have time obvious) that would implement a reload system like Gears of war, where if you click a button on time you can do a fast reload but also punish if you mess it up. unfortunately rage/frustrating was what I had in mind for the game haha. Thanks for the feedback though. It all helps!
Impressive work! The game is quite challenging, I will need to attempt baby difficulty! I could not get out of the forest in the first 10-15 minutes, I'll need more practice with this genre. I loved the art and sound, all the little touches show that a lot of care and work went into the game.
Congrats on your entry!
I love the weirdness of it all, the extensive accessibility menu, and that it's customizable. Rainbow Bunny!! What I enjoyed less was the movement. Kinda got the hang of it after a few tries, but it was less fun without that notorious shotgun bang.
*Jump King flashbacks* The double barrel shotgun is a neat idea. I really appreciate the little arrow.





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