Interesting interpretation of the theme! I appreciated the variety of the distractions, though I do wish it was possible be more active in the distractions yourself.
The visuals and audio were also nicely done.
Great job!
| Criteria | Rank | Score* | Raw Score |
| Accessibility | #2 | 4.105 | 4.105 |
| Controls | #8 | 3.947 | 3.947 |
| Overall | #11 | 3.955 | 3.955 |
| Graphics | #11 | 4.474 | 4.474 |
| Originality | #13 | 4.211 | 4.211 |
| Audio | #19 | 3.947 | 3.947 |
| Fun | #27 | 3.684 | 3.684 |
| Theme | #86 | 3.316 | 3.316 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.4.1
Wildcards Used
A Capella and Are we the baddies?
Game Description
You try to inconspicuously expedite the meeting through releasing farts that will intoxicate the participants.
How does your game tie into the theme?
We took a twist on the theme's meaning and interpreted it as *expediting* something.
Source(s)
N/A
Discord Username(s)
Mateusz
Participation Level (GWJ Only)
Our first ever game jam, first collaboration (with /profile/raccoonnaissance) and first time either of us made a game.
Interesting interpretation of the theme! I appreciated the variety of the distractions, though I do wish it was possible be more active in the distractions yourself.
The visuals and audio were also nicely done.
Great job!
Great job on execution. We were dying of laughter trying to make it all the way through the meeting. Didn't quite make it but had a blast.
The siren sounds really elevate the experience... lovely. Really good execution, I had a good laugh!
lmao an excellent tiny game. Would make a great addition to a workplace themed party game.
Well that was fart, I mean fun!
Art, animation, sound design - everything top notch!
Remined me of good ol' days of Flash games... Simpler times...
I fucking love this game and I played it for a really long time. No notes
Simple concept with really nice execution. The art and audio are nice, very cute and funny. Balancing the different factors was intuitive and decently challenging. I also think the interpretation of the theme is very clever, I like seeing alternative meanings like this. Great work!
Very funny little game, I got to 100% toxicity! I feel like this should have a web build. You did kinda twist the theme into a completely different meaning, which is interesting but it is very far off from an expedition.
Thanks! I'd love for it to have a web build, but I decided to use Godot-mono with C# which, I believe, doesn't support web builds in its latest version. I made that decision because I never used Godot before and I wanted to minimize my learning curve by at least using a language I was familiar with.
Wow.
Visuals: Great. Its a super fun art style. random things happen in the background too.
Audio: Amazing. Feels super alive, and is a really good use case of the acapella wild card.
Theme: Not really there. I guess expedite does technically fit the theme 'expedition', but most of the game wasn't even about expediting the meeting, just about not getting caught (though in the end if you win, it does expedite the meeting).
Game design: It was a unique challenge as to timing when to let go of the key. It was hard for me to figure out what the best strategy was and I tried several, which helped keep me engaged.
While "expedite" is a bit cheeky for expedition, I do still think this is extremely clever. Also it's funny. It's so funny, I think I scared my housemates with the laughing I did. Also? *Releasing* H to fart is utter brilliance for controls. This is absolutely Art.
Very funny, love the art and variety of events that can occur. Great job!
Pretty funny idea, the 'Post Fartum' line after winning is clever. I think you did well with the Acapella sounds, like the police car driving by and the other random events. I like the style of the graphics as well. Good job for your guys' first game and game jam! :)
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