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Echoes-of-the-Abyss's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #4 | 2.538 | 2.538 |
| Enjoyment | #6 | 2.462 | 2.462 |
| Overall | #9 | 2.692 | 2.692 |
| Theme | #9 | 3.154 | 3.154 |
| Audio | #10 | 2.615 | 2.615 |
| Visuals | #15 | 2.692 | 2.692 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Cool visuals and a good concept! Felt like I was in a submarine
I liked the visuals of the tutorial at the start. Smart design and style with the paper.
The monster chased too fast in my opinion, and the flashlight kinda just delayed the inevitable. The moment you turned around it would just kill you. Unless I was maybe doing something wrong. Haha
Some good ideas here!
Visuals - good, apart from the monster looking rather blocky compared to everything else. I also really liked the light.
Audio - also good, unfortunately the eerie music didn't loop so it played just once.
Theme - I think the game fits the theme pretty well, though maybe it would have been better with less oxygen as I found the exit with more than half remaining.
Gameplay - simple but fun.
Enjoyment - very fun overall, lacking a bit of polish
Yeah, the timer was originally set to 2 minutes, but some of my friends had trouble escaping in time while exploring the whole map, so I extended it to 5 minutes. Also, thanks a lot for the review, I will definitely improve
Light mechanic is a based and great working mechanic That is fun a bit
Visuals: Nice and scary, the monster looks good
Audio: The music when the monster approaches is good, but other than that, the game is very silent.
Gameplay: The controls are a bit weird, sometimes it snaps and sometimes it moves slowly. The distance between the monster and the player is very short.
Has a potential imo.
I actually had some eerie background music playing throughout the game — not sure why it didn’t come through when you played. Also thanks so much for taking the time to review it!