Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Qubit FacilityView game page

Where binary rules lie your stolen tools. Can you get them back?
Submitted by Albitros — 1 day, 3 hours before the deadline
Add to collection

Play game

Qubit Facility's itch.io page

Results

CriteriaRankScore*Raw Score
Polish#142.9393.600
Visuals#173.1033.800
Audio#242.2862.800
Overall#262.3682.900
Theme Implementation#282.1232.600
Special Object Implementation#291.7962.200
Gameplay#311.9602.400

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How did you implement the theme?
You have to rebuild your tool collection which has been stolen from you

How did you add the special object?
You can honk and collect 13 horns (loud)

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Well I did have to cheat with a website to translate those binaries so I could play it lol but it looks pretty great, I'd give more life to the scenario with more items but for the purpose of the game it's great already, the placement of the boxes are actually distinct from each other so it doesn't look like it's all the same and although spoiler, the vibes give that and it could improve with an ambience sound! *honk*

Developer(+1)

Yeah, as I said in the comments, I planned on including a tutorial to binary, but I forgor XD 

I also planned on adding more item variations, but I ran out of energy.

Great to hear that you enjoyed my game <3 *honk*

Submitted(+1)

I'm lucky enough to know binary, but I can see how easily this game would be impossible for someone who doesn't. Some tutorial for how binary works (and especially, converting it to base 10) could probably be very helpful to the player. Other than that, I like the atmosphere the game provides, possibly giving some ambient noise could help or something? Also, the movement vectors aren't normalized so you can move faster in diagonals. :P Great game, and good job!!

Developer(+1)

Thanks for the review! I actually planned on including a tutorial to binary, but I forgor XD. Also, I wanted the vectors to not be normalized, as it allows for faster completion of the game (and I didn't want to spend so long just walking). And the ambient noise would also be a great idea, but I couldn't find anything that would fit unfortunately.

Submitted

Too bad i don't know binary : ( 

Developer

Yeah, my bad. I actually planned on including a tutorial to binary but I forgor XD