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A jam submission

No TomatoView game page

Post-apocalyptic tomato farmer.
Submitted by whateverdat — 36 days, 18 hours before the deadline
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No Tomato's itch.io page

Results

CriteriaRankScore*Raw Score
Music#194.0004.000
Effort#324.3334.333
Creativity#653.6673.667
Sound Effects#863.3333.333
Overall Presentation#983.3333.333
Innovation#983.0003.000
Is the game fun to play?#1143.0003.000
Pixel Art#1533.0003.000
Theme Relevance#1653.3333.333

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Title
No Tomato

How many team members worked on this game?

1

For what jam catagory are you or your team competing for?

Overall Winner
Best Pixel Art
Best Audio
Best Innovation
Beginners Best
Best Multiplayer Game with SpacetimeDB

Are you a beginner?

No

Did you use Multiplayer with SpacetimeDB?

No

What game engine did you use?

Godot

Did you use AI to help with development?

No

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Comments

(+1)

i love tomatoes

Developer

🍅

Submitted(+1)

Not a bad resource management game. You got the overall skeleton done with the gameplay mechanic. Grow more tomatoes, harvest more tomatoes and hire more people to protect the tomatoes. I hope that there's going to be more variety on the enemies, the guards, and maybe how you harvest your tomatoes. Good work on getting the gameplay loop down.

Developer

When I started to make this game, my goal was to test out Godot, just to create something with it. That's why I used TONS of public domain assets. It's become increasingly more difficult to add new things to the game, though. If I were to add anything at this point, it'd be better if I create assets fitting the overall "art-style" lol. Thanks for playing!

Submitted(+1)

I GOT -1 TOMATOES

Developer (1 edit)

Thanks for letting me know, do you remember anything specific that would help me debug? Was it in the story mode?

Edit after testing: I found a bug, after restarting a day in story mode, moving existing survivors cost the initial hiring price AGAIN, and the tomato count can go below 0.  Could this be the one you were talking about?