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No Tomato's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Music | #19 | 4.000 | 4.000 |
| Effort | #32 | 4.333 | 4.333 |
| Creativity | #65 | 3.667 | 3.667 |
| Sound Effects | #86 | 3.333 | 3.333 |
| Overall Presentation | #98 | 3.333 | 3.333 |
| Innovation | #98 | 3.000 | 3.000 |
| Is the game fun to play? | #114 | 3.000 | 3.000 |
| Pixel Art | #153 | 3.000 | 3.000 |
| Theme Relevance | #165 | 3.333 | 3.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Title
No Tomato
How many team members worked on this game?
1
For what jam catagory are you or your team competing for?
Overall Winner
Best Pixel Art
Best Audio
Best Innovation
Beginners Best
Best Multiplayer Game with SpacetimeDB
Are you a beginner?
No
Did you use Multiplayer with SpacetimeDB?
No
What game engine did you use?
Godot
Did you use AI to help with development?
No
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Comments
i love tomatoes
🍅
Not a bad resource management game. You got the overall skeleton done with the gameplay mechanic. Grow more tomatoes, harvest more tomatoes and hire more people to protect the tomatoes. I hope that there's going to be more variety on the enemies, the guards, and maybe how you harvest your tomatoes. Good work on getting the gameplay loop down.
When I started to make this game, my goal was to test out Godot, just to create something with it. That's why I used TONS of public domain assets. It's become increasingly more difficult to add new things to the game, though. If I were to add anything at this point, it'd be better if I create assets fitting the overall "art-style" lol. Thanks for playing!
I GOT -1 TOMATOES
Thanks for letting me know, do you remember anything specific that would help me debug? Was it in the story mode?
Edit after testing: I found a bug, after restarting a day in story mode, moving existing survivors cost the initial hiring price AGAIN, and the tomato count can go below 0. Could this be the one you were talking about?