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A jam submission

RelAXEView game page

Help people to relax by axing their stressful thoughts.
Submitted by Rapcal — 1 hour, 4 minutes before the deadline
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RelAXE's itch.io page

Results

CriteriaRankScore*Raw Score
Bonus Points (For Accessibility, theme usage and being outstanding.)#13.6673.667
Originality#24.3334.333
Overall#23.9443.944
Enjoyment#33.8333.833

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Lots of great ideas packed into this one...! It was fun dispersing negative thoughts; even when narrowly slicing the very edge of them. The gameplay isn't very relaxing, but I sort of like that juxtaposition! Hectic gameplay with the goal of creating relaxation for your client. Great concept, well executed.
  • Fun interpretation of the themes. Well done!
  • This is a very unique spin on relaxation in a futuristic setting. I love the message this game have. It was a fun time my only nitpick would be the music isn't very relaxing but that doesn't mean the music was bad just not the best fitting in my humble opinion.
  • This was a lot of fun! The game pacing could be sped up a bit and I think it would make the gameplay feel more engaging. Though when walking the line between the theme of relaxing and a fruit ninja style game, I'm sure the pacing was a tough decision to settle upon. Very fun game.

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Comments

Jam Host (1 edit) (+1)

Feedback

  • Great combination of the theme and the game itself still being relaxing and not being stressful.
  • Good emphasis on the well-being with the advice at the end of a session
  • Nice game mechanics and game feel
  • nice controls, nice music, nice sfx
  • Nice intro, I like the creepy undertone.
  • Maybe a little to easy for my taste, but it makes sense in the context of a relaxing game and ofc the game jam.
  • Great potential to scale up, different kind of clients, with various way of thoughts coming in
    • Maybe flipping of thoughts to bring in more of a timing?
    • More stressed minds, some would leave if the player sn't quick enough
    • More combo vfx?
    • What else do you envision?
Developer(+1)

Thank you very much for the feedback!

Yes, I was thinking of adding more combo effects. Perhaps also changing the background when the combo exceeds a certain value or invert the screen color. Also making the combo count bigger and center.

I was considering creating a branching story based on how the player handle ads bubbles. There would be two branching points, resulting in four (bad) endings. The first few levels would be identical for each branch, and after that, you would discover information about the person you are helping. Each ending would feature a different character (each with its own gameplay variations and difficulty).

Each ending would show a light of hope growing bigger, and after experiencing all of them, it would unlock a fifth story with a good ending.

However I haven’t got all the details ready yet 😅.

(+2)

Love this!