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Decend's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Accessibility | #91 | 2.714 | 3.273 |
| Controls | #103 | 2.714 | 3.273 |
| Theme | #114 | 2.864 | 3.455 |
| Graphics | #128 | 2.638 | 3.182 |
| Overall | #132 | 2.391 | 2.883 |
| Originality | #133 | 2.563 | 3.091 |
| Audio | #144 | 1.508 | 1.818 |
| Fun | #152 | 1.734 | 2.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.5-dev4
Wildcards Used
N/A
Game Description
The game is more a Tech demo of a Procedual generated Metroidvania
How does your game tie into the theme?
You can explore the DUngeon
Source(s)
N/A
Discord Username(s)
juliusreuer
Participation Level (GWJ Only)
2
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Comments
Nice demo for your procedural dungeons!
I was reading your previous response about the procedural generation and wow! that is impressive. I had fun exploring but changing levels at one point it put me outside of the dungeon rooms and I was running around in emptiness with no way back in. Still impressive though.
Nice concept with the procedural generated map. Can you tell me how procedural generation works? Is it an addon?
No, its sadly not an addon. It' all self code more ore less. For the Floor generation of the dungeon I took this Algorythm from Github Procedural-2D-Dungeon-Generator and Translated it to gdscript. And implemented a QuadTree to speed things up. Then after the Floor generation I wrote a algorythm to connect the endpoints of the floors to one Huge Graph.
For the Huge graph i wrote an algoythm that places the items down (Keys, Abilitys, Items, Upgrades and then Treasures). And Then I had to render the floor to the Tilemap.
There are a few plugins out there like ManiaMap so i took a bit inspiration from there Pipeline system.
If you want i can also dive a bit deeper in the Item Placing Algorythm.
I could also make my Github Repo public if that helps!
Thank you for playing!
That sounds really impressive! Seems like you put a lot of effort into building this system.
I’d definitely be interested in it! If you’re comfortable sharing your GitHub repo, that would be great—I’d love to take a look.
Thanks for your explanation!
The repo’s public now. Good luck deciphering my glorious mess of spaghetti code!
Descend Github
If you need any extra help dont be shy to ask :)
Thank you so much! Will have a look for the next suitable project! Good luck for this jam :-)
Very cool how big the map ended up being. I could definitely see this being the framework for a cool dungeon crawler.