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A jam submission

From the dead deepView game page

Will you be able to get out of the dead deep?
Submitted by Anastasia_Hook — 36 days, 13 minutes before the deadline
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From the dead deep's itch.io page

Results

CriteriaRankScore*Raw Score
Pixel Art#1962.8284.000
Sound Effects#1972.1213.000
Effort#2182.8284.000
Music#2262.1213.000
Overall Presentation#2282.1213.000
Creativity#2522.1213.000
Is the game fun to play?#3101.4142.000
Innovation#3111.4142.000
Theme Relevance#3311.4142.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Thanks for submitting! Some elements were great like the character and rat animations, however I didnt feel like the theme was a core element in the game, it could have been replaced with another theme and still worked. Gameplay wise it felt very odd to have to click and drag the boxes, as that's (as far as could see) not explained anywhere, The health bar looking like a meter (the red) but having a number next to it is also odd (but thats just a detail). The atmosphere overall was great, I did feel like I was underwater and in danger.

Game Title
From the dead deep

How many team members worked on this game?

2

What is the name of your team? (Optional)
Hook Games

For what jam catagory are you or your team competing for?

Overall Winner
Best Pixel Art
Best Audio
Best Innovation
Beginners Best
Best Multiplayer Game with SpacetimeDB

Are you a beginner?

No

Did you use Multiplayer with SpacetimeDB?

No

What game engine did you use?

Construct 3

Did you use AI to help with development?

No

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Comments

A lot of fun, the variety of mechanics kept it interesting and unique throughout. 

Developer

Thank you, that's very nice to hear. I know the game has its flaws, but I'm glad I was able to capture the atmosphere

Submitted

I like the atmosphere of the game, but I think the controls could use a little bit of polish. But overall great job

Developer

Thank you for the feedback! It's really important to me, as we only had 4 days to create and polish the game due to our main job. What we had time for is what we got)