Play game
bitdeadrun's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #4 | 3.538 | 3.538 |
| Fun/Game Design | #16 | 2.385 | 2.385 |
| Theme Relevance | #16 | 2.385 | 2.385 |
| Overall | #17 | 2.692 | 2.692 |
| Endless Gameplay | #17 | 3.231 | 3.231 |
| Overall | #17 | 2.795 | 2.795 |
| Graphics | #18 | 2.538 | 2.538 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.





Comments
Like the idea :3 keep it going cool animations - couldn't kill any mob but i made a friend for life thanks !!!!

thank you, your game deserves more attention
Cool music, cool sprites, neat gameplay loop! Certainly a great foundation for a game.
It might be a good idea to add some background detail, I was a bit disoriented at first trying to figure out what was moving relative to where.
Thank you, I mismanaged my time and had to do the whole game over again on the last day
I think it really has potential, which makes it even more frustrating when you are left all alone after killing the first 3 mobs, moving endlessly in the dark :/
It's a good start, please continue and add content !
thank you
oh, it shouldn't have been like that, my mistake
after the jam I'll try to finalize the game and finish a lot of things that I didn't have time to do
I really like the spinning sword mechanic. It created this herding strategy from my playthrough where I wanted all the enemies to be bunched together so I had a greater chance of hitting them. I think if this game was more fleshed out and balanced it'd make for a great game!
thank you
I was very slow due to my mistake
What you have made, is really good, build on it and it could be a great product, although the survivor type games are a bit bloated in the market, so think about how you could take this and make it unique, do great!
For a first release, this game is genuinely impressive. The core mechanic—letting the orbiting sword handle the damage while you focus on dodging incoming enemies—is both satisfying and well-executed. The controls feel smooth and responsive, which makes the moment-to-moment gameplay really enjoyable.
That said, the game does feel unfinished—but that's completely understandable given the time constraints of this game jam and the fact that it's your first project. When I played, nothing happened after defeating the enemies—there was no feedback, progression, or reward, which was disappointing as I was hoping for more.
Still, the foundation is strong, and there's a lot of potential here. I could easily imagine the player automatically moving toward an exit while dodging traps on the floor along the way—that kind of addition could really take the experience to the next level. Looking forward to seeing where you take it next!
thanks
I wasn't entirely sure if I should post such an empty game at the jam.
I'll finish the game after the jam
I think you absolutely made the right choice by submitting it. What you’ve made is already brilliant—the movement feels great, and the orbiting sword is really cool. It’s honestly got a ton of potential. I could totally see it expanding in lots of ways, you could even have waves of enemies and upgrades after each wave. Even as-is, it’s a fun.
It misses content to make it a really fun game but the base are great ! Keep up the good work :)
Thank you, it's my first game jam and my first game :)