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A jam submission

Out of TimeView game page

You are a Time Traveler that jumped out of time and your only hope is to use your life span as fuel
Submitted by CapnxStabn — 30 minutes, 15 seconds before the deadline
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Out of Time's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#53.3953.500
Enjoyment#82.4252.500
Overall#102.6922.775
Audio#112.5472.625
Gameplay#132.1832.250
Visuals#132.9103.000

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

I quite like the concept, I felt like I was gambling my life, it would be great to accentuate the feeling of you can actually die by messing up but overall pretty great. I thought it was confusing at times but I figured out in the end most of the elements. The facct that the payoff is lower the more time you take hit me when I was pretty much at the end, I didn't figure it out before then. At the start I felt as if there was no difficulty ramp up but you start to feel it at like 6-7 sector. Honnestly before that not really. Maybe adding some different elements of challenge to the game would be interesting, directly to the time spin or a side part of gameplay like multitasking to manage/maintain the spaceship while moving through time or something. I didn't use the overclocks, not 100% sure if they were actually implemented in the game but seemed interesting.

Anyhow, nice game and concept, it would be cool to see a full fledged version of this. wheter you work on it or not, keep it up and good luck!

Submitted(+1)

Probably the game that kept my attention the longest for the game!

Got to the 7th sector, but regardless of hitting the spots every time I couldn't seem to get the multiplier high enough to progress, even with a few items I fabricated.

I felt trapped in the 7th sector, which is thematically probably great for the game, but gameplay-wise it felt confusing and not so great.

If you ever remake this game, or continue working on it, I would make sure there's some form of incremental progression so the player still feels their doing something and doesn't feel stuck.

Also on a final note, the font doesn't really hit the sweet-spot between artistic integrity, and functional design. As cool, and fitting as it felt, it was incredibly hard to read.

Overall, one of the funnest game I played this jam. Glad I had some time to play it!

Developer

Thank you for your critique! The font was chosen merely for the fact the 8 looked like an hourglass, and due to some sizing issues, 3,5, and 9 look all very similar. I probs made the "time required" formula a little too strong ill make sure to tweak that. Im very interested in any ideas you have for incremental progression. I had hoped that even tho the item system was mostly unfinished would add some progression elements, as well as the overrides. Cheers! 

Submitted(+1)

In regards to incremental progression. I meant more so that you only seem to earn crystals by "suceeding" and going into the next sector and you get the "excess" as crystals. If there was a way to earn them in "small" amounts besides heading to the next sector a player might be able to feel like they're doing something in between losing.

Otherwise players are left to slam their head at the final level hoping something would get better.

Submitted

I like the vibe and idea a lot. Couldn't really pass the first level though? Not sure if it was just too difficult for me or if i didn't understand how to do it. Still cool tho.

Developer

TY for playing. I need to make a real tutorial level but sadly i only had time for the wall of text. I would be interested in talking more with u how i could clear up confusion and how to make it make more sense

Submitted

Chill vibe game, i like that

Developer

TY for playing! i really wanna make it a full game, with different engine types and a real map u can explore

Submitted

The Game is fun to play , keep going buddy.

Developer

aye aye captain 07