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A jam submission

Sacrilegious InvasionView game page

Submitted by SadSlothh, StockMerc, Neil — 36 days, 17 minutes before the deadline
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Sacrilegious Invasion's itch.io page

Results

CriteriaRankScore*Raw Score
Theme Relevance#544.0004.000
Sound Effects#943.0003.000
Effort#1753.0003.000
Overall Presentation#1792.5002.500
Is the game fun to play?#1802.5002.500
Creativity#2182.5002.500
Pixel Art#2402.5002.500
Innovation#2572.0002.000
Music#2652.0002.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Some parts are pixel art, but not everything. The game lacks a vision and a clear goal except surviving.

Game Title
sacrilegious invasion

How many team members worked on this game?

3

For what jam catagory are you or your team competing for?

Overall Winner
Best Pixel Art
Best Audio
Best Innovation
Beginners Best
Best Multiplayer Game with SpacetimeDB

Are you a beginner?

No

Did you use Multiplayer with SpacetimeDB?

No

What game engine did you use?

Unity

Did you use AI to help with development?

No

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Comments

Submitted

Oh i really like this old 3d isometric style of graphics, it reminds me of those random 3d games i played on the nds <3

I was going to point out the bug about shooting at close range but i see that i was already pointed out. Besides that, its a great entry! <3

Submitted (1 edit) (+1)

The game has it's vintage pixelated 3d charm. I like the zombie survival isometric shooter mechanic. The problems I am having is that sometimes the guns shoot out bullets, sometimes not. Most of the times I cant shoot at a zombie at point blank range. Despite all of that there is no ramp in difficulty and there's no end to it so I just ended up losing on purpose. If you can, smooth out the rough patches, otherwise good job on the aesthetics.

Developer(+1)

I hear your issues with up-close encounters. We wanted to implement a proper melee system, even had some cool animations ready for it, but we ran out of time, as it's only a single dev who has been working on it tirelessly, while he was new to 3D.  But yeah, we have been thinking of adding it,  polishing the game, and giving the waves more structure and purpose.