nice little game! the gameplay escalates nicely over time with the patterns in the last level actually killing me a few times due to my impatience, lol.
i really like the little pixel art portraits in the top left! they're cute.
| Criteria | Rank | Score* | Raw Score |
| Horniness | #2 | 3.600 | 3.600 |
| Theme | #2 | 4.200 | 4.200 |
| Presentation | #2 | 3.000 | 3.000 |
| Overall | #2 | 3.480 | 3.480 |
| Gameplay | #3 | 3.400 | 3.400 |
| Uniqueness | #6 | 3.200 | 3.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Use of the theme
For the main theme, "Invisible", I went with "you are invisible when not moving". The idea is using "invisible" more as in "don't get caught".
I also made use of "One Button" with a single button being all that's used for gameplay, which was left simplistic
And finally, for "Running out of time", I added a timer to the stages. It is quite lenient, I won't lie, but you still have to move along.
Assets used (If you used external or existing assets)
Sprites, music and some sound effects from RPG Maker RTPs (VXAce and 2003), girl sprite from the Looseleaf generator for XP/VXAce.
nice little game! the gameplay escalates nicely over time with the patterns in the last level actually killing me a few times due to my impatience, lol.
i really like the little pixel art portraits in the top left! they're cute.
Started a bit slow as I was focused on dodging the flames and didn't notice that I had to pay attention to the corner position too, but then it was a pretty fun ride.
Very nice thematic music, the timer is generous but also means you can't take it too slow, simple commands, only real complaint is that the tiles/looks for each level are always the same, but otherwise great job!
It's good. I'm rooting for this one. Didn't finish it but I really liked it.
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