This felt like an absolute feverdream, i dont really know what was going on but the looks absolutely worked and the chaos made for some fun gameplay.
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Junkyard Mayhem's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Pixel Art | #58 | 4.000 | 4.000 |
| Sound Effects | #94 | 3.000 | 3.000 |
| Is the game fun to play? | #114 | 3.000 | 3.000 |
| Creativity | #139 | 3.000 | 3.000 |
| Innovation | #160 | 2.500 | 2.500 |
| Effort | #175 | 3.000 | 3.000 |
| Music | #181 | 2.500 | 2.500 |
| Overall Presentation | #296 | 2.000 | 2.000 |
| Theme Relevance | #325 | 1.500 | 1.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- The game had no clear relevance to the theme, and overall it felt quite short. The pixel art was nicely done, but unfortunately, the game was very laggy, which affected the overall experience. In the end, it did not really add much to the jam, both in terms of originality and overall impact.
Game Title
Junkyard Mayhem
How many team members worked on this game?
2
For what jam catagory are you or your team competing for?
Overall Winner
Best Pixel Art
Best Audio
Best Innovation
Beginners Best
Best Multiplayer Game with SpacetimeDB
Are you a beginner?
Yes
Did you use Multiplayer with SpacetimeDB?
No
What game engine did you use?
Godot
Did you use AI to help with development?
No






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