Play For the Living
For the Living's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Nominated | #1 | n/a | n/a |
| Sound Effects | #197 | 2.121 | 3.000 |
| Innovation | #210 | 2.121 | 3.000 |
| Effort | #218 | 2.828 | 4.000 |
| Music | #226 | 2.121 | 3.000 |
| Creativity | #252 | 2.121 | 3.000 |
| Theme Relevance | #272 | 2.121 | 3.000 |
| Overall Presentation | #320 | 1.414 | 2.000 |
| Pixel Art | #337 | 1.414 | 2.000 |
| Is the game fun to play? | #349 | 0.707 | 1.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- pixel size is inconsistent, also i just didn't really enjoy playing it, you find the 3 "hints" then pick up the right ingredients and it's over. it's understandable that you don't have a big story in such a short timeframe but that means this type of game might not've been your best bet
Game Title
For the Living
How many team members worked on this game?
1
For what jam catagory are you or your team competing for?
Overall Winner
Best Pixel Art
Best Audio
Best Innovation
Beginners Best
Best Multiplayer Game with SpacetimeDB
Are you a beginner?
Yes
Did you use Multiplayer with SpacetimeDB?
No
What game engine did you use?
Unity
Did you use AI to help with development?
Yes
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Comments
I loved the hints the game gives you, ui is a little bugged cant check my inventory or leave the crafting screen, but apart from that i had a great time. Visuals worked really well too imo. Nice one.
Thanks for the feedback. What issue do you have with the UI? It works fine for me so I wonder if there's some issue I didn't see. But, I agree that the crafting UI could be improved (especially closing it which is either escape or E but I didn't explicitly mentioned it)
I just tried again and low and behold, everything works fine. Before, i would press I, but no inventory would come up. I did try escape and e on the craft ui, but it wouldnt close. It also opened on its own once i got close to the table, without the option to click the open button like I had just now. But with that obviously being a temporary bug i take that back, it had all my suggestions already implemented :)
Edit: Items were also automatically picked up, there were no fallen leaves, and it wouldnt tell me what i was looking at. Jesus i missed alot of the game, looking forward to giving it a proper try later.