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INTERLUDE's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Sound Effects | #327 | 0.707 | 1.000 |
| Theme Relevance | #331 | 1.414 | 2.000 |
| Pixel Art | #337 | 1.414 | 2.000 |
| Music | #337 | 0.707 | 1.000 |
| Effort | #340 | 1.414 | 2.000 |
| Is the game fun to play? | #349 | 0.707 | 1.000 |
| Innovation | #354 | 0.707 | 1.000 |
| Overall Presentation | #363 | 0.707 | 1.000 |
| Creativity | #366 | 0.707 | 1.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Title
INTERLUDE
How many team members worked on this game?
1
For what jam catagory are you or your team competing for?
Overall Winner
Best Pixel Art
Best Audio
Best Innovation
Beginners Best
Best Multiplayer Game with SpacetimeDB
Are you a beginner?
No
Did you use Multiplayer with SpacetimeDB?
No
What game engine did you use?
Godot
Did you use AI to help with development?
No
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Comments
I feel like it's impossible to beat the game while the attack input is not consistent and the wall jump mechanics sometimes do and do not work. The controls need some work.
The attack input is consistent its just unclear how it works- you have to hold it down and swing by moving in different directions
Its very beatable once you know that but I didnt make that clear
My best time is ~45 seconds
But yeah wall jumping is inconsistent I did not polish movement much