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Twofold Bounds's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme Relevance | #54 | 4.000 | 4.000 |
| Innovation | #65 | 3.500 | 3.500 |
| Overall Presentation | #113 | 3.000 | 3.000 |
| Effort | #131 | 3.500 | 3.500 |
| Creativity | #139 | 3.000 | 3.000 |
| Is the game fun to play? | #180 | 2.500 | 2.500 |
| Music | #181 | 2.500 | 2.500 |
| Sound Effects | #238 | 2.000 | 2.000 |
| Pixel Art | #240 | 2.500 | 2.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Title
Twofold Bounds
How many team members worked on this game?
1
For what jam catagory are you or your team competing for?
Overall Winner
Best Pixel Art
Best Audio
Best Innovation
Beginners Best
Best Multiplayer Game with SpacetimeDB
Are you a beginner?
Yes
Did you use Multiplayer with SpacetimeDB?
No
What game engine did you use?
Unity
Did you use AI to help with development?
Yes
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Comments
The game and music is very suitable pairing.
Great work!
It's a nice game with great potential! The music is relaxing and the challenge is nice too.
Tip: It could become even more interesting with a co-op system (one person controls the human and the other controls the ghost).
Apart from getting stuck occasionally, I had a good experience.
surprised me with the quality of the gameplay. however i ran into a ton of bugs and kept getting softlocked so that just needs some polishing
Hey, thanks for your feedback!
I'm really glad you enjoy the gameplay, I put a lot of effort into making varied interactions.
Unfortunately, I didn't have the time to fix all the bugs before the deadline but I'm working on it!
I hope it didn't ruin the experience too much D:
This puzzle game has potential, I love the idea in playing as a human and a ghost at the same time. The puzzles are very complex though and I only got as far as the flame thrower button room. The music is good to hear. I'd be interested to see you work more on this game.
Hey! Thanks so much for your kind words, I'm really glad you liked the concept.
To answer your question, I think I'll keep polishing the game a bit: better visuals (those backgrounds were literally my test tiles x) ), fix the remaining bugs, and rebalance the difficulty, it's way too hard right now, yeah! Tight timings and... a classic case of "cloudy dev vision", I guess!