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Museum of Debauchery's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #6 | 2.500 | 5.000 |
| Gameplay | #6 | 2.000 | 4.000 |
| Horniness | #8 | 2.000 | 4.000 |
| Overall | #9 | 2.100 | 4.200 |
| Presentation | #10 | 2.000 | 4.000 |
| Uniqueness | #10 | 2.000 | 4.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Use of the theme
Ghost
Assets used (If you used external or existing assets)
RPGmaker stuff
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Comments
neat puzzles!
once i got to the warehouse it seems like nothing is happening--i'm just trapped behind a "no trespassing" sign and i can't seem to make any additional progress.
still, the various puzzle scenes that i did play were interesting! it did take me a while to notice the sparkles on the floor for certain things, but once i figured out that indicator everything started working better.
i'm not sure if the game really needs the ticking bar at the top--the time limit kind of makes me more annoyed when certain things take a while (e.g. walking around), but it doesn't seem to do much else.
Hi! Thanks! And yeah, the warehouse is not finished yet, sorry, I had an event saying that was the end so far but forgot to turn it on. About the bar, it doesn't really do much at the moment since I haven't properly balanced the timer because I haven't added all the content yet. So it's pretty much adjusted for easy testing. The idea is having the time pressure while doing the puzzles so it probably will be much shorter when I'm finished with each scene recovering some. Though I'll probably add an easy mode still giving a lot of time or just removing it completely.