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Revival Protocol's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme Relevance | #216 | 2.828 | 4.000 |
| Music | #226 | 2.121 | 3.000 |
| Pixel Art | #266 | 2.121 | 3.000 |
| Effort | #286 | 2.121 | 3.000 |
| Sound Effects | #291 | 1.414 | 2.000 |
| Innovation | #311 | 1.414 | 2.000 |
| Creativity | #332 | 1.414 | 2.000 |
| Is the game fun to play? | #349 | 0.707 | 1.000 |
| Overall Presentation | #363 | 0.707 | 1.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Title
Revival Protocol
How many team members worked on this game?
1
For what jam catagory are you or your team competing for?
Overall Winner
Best Pixel Art
Best Audio
Best Innovation
Beginners Best
Best Multiplayer Game with SpacetimeDB
Are you a beginner?
No
Did you use Multiplayer with SpacetimeDB?
No
What game engine did you use?
Unity
Did you use AI to help with development?
No
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Comments
Loved the concept!
I would've liked to be able to interact with the nomads tho, maybe guide them to resources. Also, i'm curious, does the location of where I put the clouds affect the game in some way? i mean, should the player be looking to make rain in different places or is the same?