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Sprout from the Dead's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Pixel Art | #58 | 4.000 | 4.000 |
| Theme Relevance | #92 | 3.667 | 3.667 |
| Is the game fun to play? | #106 | 3.333 | 3.333 |
| Sound Effects | #154 | 2.667 | 2.667 |
| Effort | #170 | 3.333 | 3.333 |
| Innovation | #203 | 2.333 | 2.333 |
| Creativity | #213 | 2.667 | 2.667 |
| Music | #222 | 2.333 | 2.333 |
| Overall Presentation | #223 | 2.333 | 2.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Theme Relevance: I love the idea of bringing a forest back "From the Dead" as an interpretation of the theme. Innovation: The game doesn't innovate on much but what was used does work. Sound Effects: Everything seemed to have a sound effect and they fit the area and overall felt like they added to the game. Music: Despite only having one track I found the track enjoyable and I didn't find myself growing tired of it. Effort: A clear amount of effort was put into this game between the unique idea the pleasant visuals and the speedrun incentive. Creativity: It was a simple platformer without many unique mechanics or ideas gameplay wise but the take on the theme is a very unique and creative one. Pixel Art: I love the style of this game I think it looks awesome and the only complaint I can think of is that there wasn't a edge regrown sprite but still a beautiful game. Fun to Play: I found myself heavily enjoying the game the three lives and not resetting any level progress removed any sense of annoyance from the movement being a bit jank at times. Overall Presentation: The itch page holds no info for the game outside of links to the used assets.
Game Title
Sprout from the Dead
How many team members worked on this game?
1
For what jam catagory are you or your team competing for?
Overall Winner
Best Pixel Art
Best Audio
Best Innovation
Beginners Best
Best Multiplayer Game with SpacetimeDB
Are you a beginner?
Yes
Did you use Multiplayer with SpacetimeDB?
No
What game engine did you use?
Unity
Did you use AI to help with development?
Yes
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Comments
Pretty nice first game!
Visualy is very good but it feels very buggy. The double jump mechanic feels weird since the height of the jump always varies and the collitions with the floor sometimes seem to stop the player from getting any higher so the combination of both things while trying to get somewhere high are very unsatisfying.
Still, after getting a bit used to the game, I could complete the 5 levels :D
Congratulations! <3
As much as I like the visuals, the music, the animation, and lighting the jumping and the level design really needed some work. The 2nd and 3rd level just seems impossible to even complete and go into the portal to finish the level.