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Alien Veterinary's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of the Limitation | #9 | 4.000 | 4.000 |
| Presentation | #19 | 3.769 | 3.769 |
| Concept | #30 | 3.692 | 3.692 |
| Overall | #39 | 3.288 | 3.288 |
| Enjoyment | #97 | 1.692 | 1.692 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1 - me - Filemon Filemon
Software used
Godot4.4, GIMP3
Use of the limitation
I made the game happen in caves and small spaces where the player has to crawl their way in.
Cookies eaten
4 :: 1 energy bar and 3 apricots
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Comments
The art, the limitation implementation are seriously cool!
Its really hard to control. Reminds me alot of getting over it
The controls could use more touch ups. But you are definitely on the right track. Its really satisfying when you like gut the alien with its own hand and it bounces away so hard and equally dis-satisfying when it bounces in backwards lmao
That starting area really broke my brain tho lmao. The alien kept bouncing so much on that one xD
Id love to see and try the game out more if/when you update the controls
Thank you very much !! For the controls I think I will make it possible to grab onto things ?? But I’m still experimenting with physics, might take me a while to figure out exactly how to use them in a very nice way. Glad you experimented with the controls too !! I was able to kinda-walk during playtesting, and loved it :D Getting over it was definitely a big inspiration :))) I’m working on my next game, and will do some big updates of my jam-spree offsprings very soon !!!
The art is amazing! I really like that the environment (although hard to navigate) it tells a story. And the use of the limitation was interesting and unique. Awesome job!
Thank you very much !! Really appreciate the comment :))) Adding a bunch of tags was really fun !! I will use that again in the future :D
This is wicked cool the art is great I love my big gross tattooed blue arm. I feel violently motion sick but I quite like the spinning camera idk why
I had the same mix of feelings when playtesting it :O And thank you very much !!! The camera rotation will become optional at the first update tho
Really appreciate the effort on trying something different, there's room for improvement in the controls but the way you implemented the theme and limitation is really interesting.
Thnk you very much !! Yeah first time working with physics :)))
It's weird bizzare and grotesque like a late 90 or early's 2000 cartoon, thats geat
The controls are intuitive, but the camera spin it's to much, it's too sensible
Post jam I will add the option to disable it :O And thank you for playing !!!
The appearance of the game is very unusual!
unusual good ? :O
I very much like the concept and achievements such proof of quality! The movement was a bit tricky. If I had any advice to give, I might reccomend having you be able to click on walls to stick your hand on them almost as a pull rather than a push game. Very good idea however, big props!
Noooo you’re so right it would have made the game so much betteeeeeer I want middle jam comments :(
And thank you very much !! :D
Love the art style and the concept but the movement was a little too janky for me and because of the spinning camera it started to make me motion sick.
Testing this game was very physically intense during developement, tbh :O
This is one of the game using "limited space" by putting you in a limited space that works the better. I nearly felt claustrophobic in this dude's ear.
Tho the biggest flaw of the game is the character's movement, i couldnt get to understand how to move ? Also, the camera is always rotating and you dont really know where is your objective, what is ground and what is ceiling...
Its sad because the game looks reaaaally interesting... but even by trying to use my arm as lever and all i couldnt get myself to move as i intended to.
still an amazing works, especially with physics i think you had to work a LOT on them ! !
Thank you for the kind words !! Yeah first time working with physics :O I think it shows I wanted to make everything spin to emphasize the whole claustrophobic essence of the game, but maybe it’s a bit too much :I
And the big forearm is always pointing toward the mouse cursor… And that make for some kinda terrible controls… But I’m very bad at gaming most of the time in term of skills so I didn’t know if it was TOO MUCH
The art style for this game is insane! So impressive! I don't know if I'm just bad but I felt like I couldn't really get my alien doctor to move very well so I ended up being stuck in one place for a while.
thank you very much !!! I took many hard climbing games as reference, and moving is quite hard at first, but it gets easier as you learn :)) But yeah the first 3 minutes or so are really you trying to position your arm in a lever way. Also be sure to keep your mouse cursor at a certain distance from the hand of the character !! And thanks for playing !!!