Play game
Scape From Silent Village's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Pixel Art | #266 | 2.121 | 3.000 |
| Theme Relevance | #272 | 2.121 | 3.000 |
| Sound Effects | #327 | 0.707 | 1.000 |
| Music | #337 | 0.707 | 1.000 |
| Effort | #340 | 1.414 | 2.000 |
| Is the game fun to play? | #349 | 0.707 | 1.000 |
| Innovation | #354 | 0.707 | 1.000 |
| Overall Presentation | #363 | 0.707 | 1.000 |
| Creativity | #366 | 0.707 | 1.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Title
Scape From Silent Village
How many team members worked on this game?
1
For what jam catagory are you or your team competing for?
Overall Winner
Best Pixel Art
Best Audio
Best Innovation
Beginners Best
Best Multiplayer Game with SpacetimeDB
Are you a beginner?
Yes
Did you use Multiplayer with SpacetimeDB?
No
What game engine did you use?
Godot
Did you use AI to help with development?
No
Leave a comment
Log in with itch.io to leave a comment.





Comments
Pretty basic but functional. It's okay for a begginer I guess.
This are the things that I think that need a look:
* The map is way too big, the player movement is not that fast to rapidly explore it and find the small items required to complete the game.
* There's no reason for the player to actually kill the enemies. In this case the player is way faster than the zombies so they never catch the player and since there are not that many zombies, the player can just evade them. By this I mean that there's not that much difficulty.
* For some reason the main character and the zombies are represented with bunny sprites. This breaks the coherence that the player was following on the intro and the images presented to give context.
* I already mentioned that there's no reason to shoot the enemies but even if the player wants to, the reload time is a bit too much. The zombies take almost 2 magazines to kill and with the big reload time it just solidifies the strategy of just not shoot and walk away.
Also, some nice addition could be to add indicators towards the items so the player at least knows in which direction can move to start gathering the items.
It's weird that the game went from you being a human to you being a blue bunny with a gun. The music is basic. the map is large and confusing and there are invisible walls where they shouldn't be, open doors you cant get in, and a fence that you can walk through. The zombies take a lot of bullets to die and there's no feedback to when the zombie hurts you. It would be better to move with the arrow keys and shoot with the mouse rather than using the same mouse to move and shoot.