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Unidentified Flying Postal Service's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Concept | #22 | 3.778 | 3.778 |
| Enjoyment | #32 | 3.222 | 3.222 |
| Use of the Limitation | #33 | 3.333 | 3.333 |
| Overall | #34 | 3.333 | 3.333 |
| Presentation | #55 | 3.000 | 3.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
RealFars (me) - the game & assets | Xell - ideas and playtesting |Gladiowolf - ideas and playtesting
Software used
Godot; AseSprite; GarageBand; Gimp
Use of the limitation
1) Your space is limited since it shrinks 2) Your freight space is limited, you can only carry one parcel
Cookies eaten
around 30
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Comments
This is neat. Them galaxies are flying fast. I managed a score of 220 on the first go. The second I wasn't even close.
Nice little game !
Thank you! :)
Really fun idea! The delivery sound effect is so satisfying :))
Thank you!
Tough to handle at first, and then becomes satisfying just in time for the heat death of the universe.
10/10
Thanks!
Nice concept! I love me a good UFO game, and I liked your graphics! I'd be curious to see how your game would play differently with either a larger map or the movement mechanics tweaked—the fastest speed felt too fast for the size of the map, and the slowest speed felt really punishing. Could these be better balanced somehow? Thanks for making and sharing your game!
Thanks for your feedback!
I just played it myself and I can agree that the speed is way too fast. But it really shouldn't be this fast. I sped up movement late in development after getting feedback that the player was too slow, but then it seems to have been missed that the player was now way too fast. After reading your comment, I'm now wondering if the initial speed would have worked fine, but just feeling to too slow because of the heavy difference when carrying a parcel.