Clever take on the limitation and great visuals! Very polished and I enjoyed the updrage system
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Orbit Defense's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of the Limitation | #7 | 4.059 | 4.059 |
| Concept | #9 | 4.059 | 4.059 |
| Overall | #10 | 3.897 | 3.897 |
| Presentation | #16 | 3.941 | 3.941 |
| Enjoyment | #19 | 3.529 | 3.529 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
me
Software used
notepad, firealpaca, lmms
Use of the limitation
You can only move around the perimeter of a circle
Cookies eaten
0
Comments
This looks really nice and is so fun to play! Good upgrade options too!
Amazing game! definitely the best I've played so far. Found one small bug: If you continue holding your movement key when the ability menu opens, you'll still be moving while everything else in the game is paused.
Super good. Genuinely one of the most fun games I have played so far. I love how you implemented the limitation. I think having the range of movement get tighter with each hit is such cool idea.
Extremely impressive game ! Might be one of the best i've tried so far... This is just top notch quality ! The game is fun, the limitation is extremely well used, the sound design and art is nearly perfect... Congrats !
Love the aesthetic! really clever use of the limitation. big fan of the little details like the starting screen and other small animations . great job!!
Oh my god! This game is absolutly awsome! I like everything, the gameplay, the music, the astetics, etc.
I really like the the art and the visual effects, though the text was little hard for me to read. Besides that it's a cool bullet hell and a great use of the limitation!
It looks great, i just didn't liked that i have to keep clicking to shoot. i would've preferred if the mouse button could be held down to shoot. Regardless, i like the game and the use of limitation is very well implemented
Nice, it's a clever use oif the limitation.
I would make the enemies self destruct in collision with the player causing more damage, because it happen to me that they get stuck over me and it's virtaully an instant K.O on that take to long.
Besides it requrie minor adjustements




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