Very fun and addictive game, nicely done!
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Retro Hunter 2's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #6 | 4.275 | 4.275 |
| Overall | #12 | 4.235 | 4.235 |
| Sound | #14 | 4.039 | 4.039 |
| Mechanics | #37 | 3.804 | 3.804 |
| Music | #46 | 3.863 | 3.863 |
| Aesthetics | #46 | 4.216 | 4.216 |
| Story | #67 | 3.471 | 3.471 |
| Theme | #186 | 3.784 | 3.784 |
Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
2
Did you use any existing assets? If so, list them below.
Some assets used in this game come from external sources. All sound effects are from Freesound.org, and the music was sourced from OpenGameArt.org – including the main theme, which is reused from Retro Hunter 1. Menu graphics like backgrounds and buttons, as well as some 3D models such as portals and trees, were taken from the Unity Asset Store. Explosion sprites also came from OpenGameArt. All other content – including the island models, vines, character designs, and all in-game icons – was created during the jam. A full breakdown of all third-party assets can be found in the in-game credits.
Comments
This is like space invaders on steroids. The constant drip of perks is suuuper addictive. Well done.
how it plays and the gameplay was pretty cool and satisfying to kill the flying stuff ( as i don't know what they are called 😊) sounds were also satisfying to hear , so perfectly well done! , Great Game!
Wow! Love this one so much. Great presentation, super polished, addictive gameplay, great power-up system. The Snorbles are definitely a very plushyrrific (could see them working well in plushy form) sort of dudes!
I think you've already gotten a bit of feedback on the reloading mechanic. I agree that it's too difficult to tell when it's time to reload, and the game would benefit from a *RELOAD RELOAD* like in lightgun games, and possibly a different placement of the bullet meter which makes it easier to see since otherwise your eyes are not likely to be on that part of the screen. And especially since there are so many possible modifiers to your bullet capacity, so you can't just keep track in your head easily how many shots are left.
Aside from that, I'd say turn the vignetting effect when you're losing way way down. It's very distracting when you're trying to concentrate on anti-anti-worble destruction and all of a sudden this vignetting darkens everything and kills the flow. It also makes it much harder to come back from that.
Overall, an excellent, super polished game! Would love to see more of it post-jam!
A very well-crafted project — everything feels cohesive and fits together nicely. I really like the stat highlights turning green when hovering over upgrades — it’s very intuitive and gives a clear sense of how the game will change. The camera work is great and the graphics are well-chosen (at times a bit dark, which creates a nice contrast with the rest). The leaderboard is a fantastic addition — it motivates players to improve their scores. The list of assets is also good — it’s great to see what tools and resources you used.
All in all, this is a polished and complete project, easily one of the best I’ve played. Everything comes together really well. Congrats!
Wow, thank you so much! That’s incredibly encouraging to hear. We put a lot of thought into the overall feel and clarity, so it’s great to know that came across. Really glad you noticed the stat highlight detail and enjoyed the leaderboard—that was a late but fun addition. Thanks again for taking the time to play and leave such thoughtful feedback!
You nailed the feel of this game! It's so satisfying to play. The sounds are soo juicy.
Very well done!
I really like the look. And that it’s a completely finished game, without any noticed bugs. Maybe you can add some shop or update systems to create more strategic game play. It reminded me of the old chicken shooter…
So much fun! Loved everything: the dialougue, the gameplay, the 2.5d style, the upgrades. One thing though on the middle island, if the green guy stands on the right-most spot he is unkillable, no matter what enemies do
Simply amazing and very well polished. Maybe there was a bit too much sound overlap, but kind of expected with all the chaos in wave 22
Retro Hunter 2 is a delightful blend of classic arcade action and modern design. The Snorbles are endearing, and the gameplay is both engaging and addictive. A reload indicator would enhance the experience, but overall, it's a fantastic game. Great job!
Very impressive presentation and nicely overpowering music for a dramatic feel.
The challenge level seems quite easy? Out of curiosity I went a round without firing a single shot and still had a successful hunt. A second round of the same did put me into danger of losing, but I survived that as well. It wasn't until the third consecutive round of pacifism that the poor Snorbles were wiped out.



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