Visually stunning, but some fruits don't stand out enough from the background ^^
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Falling Fruit Farm (F.F.F)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Functionality | #9 | 2.882 | 2.882 |
| Audio | #18 | 2.118 | 2.118 |
| Polish | #19 | 2.118 | 2.118 |
| Experience | #20 | 2.353 | 2.353 |
| Theme | #26 | 2.471 | 2.471 |
| Visuals | #27 | 1.882 | 1.882 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme Submission
I followed the theme
Teammates
Solo, Han
Comments
Art style a lit bit busy, but really interesting concept!
Like others have said before me, the visual style is a bit too busy, hard to discern what's what, but I do like the idea behind the game :)
I for myself liked the visual, but I do agree with others when it comes to this game, the visibility is an importatn factor to do well in scoring.
I would keep the pots & icons as is, with maybe a little bloom effect?
The background while nice, was very busy with colors and needs to be toned down so it doesn't serve as a distraction. in this case the background tried too much to look nice and harmed the visibility of gameplay. A much simpler version might be more then sufficient
This is in any rate not a negative point on the art, it is rather a criticism on how it was utilized in the scenery.
Aside from that, I think the game would actually be much more fun if there was a set amount of pots with their set icons/colors. and the player has to collect as much correct to reach the quota. Maybe the pots should also only move in certain predictable directions or not move at all. (depending on level difficulty)
That gameloop might be the more fun alternative then an arcade high score freestyle.
Hope this feedback from a developer helped you out! It functioned very well! So props to that!
Thank you for some actual constructive feedback, as most games in jams are prototypes we usualy just focus on tying to deliver a working game then if possible making the game more pollished or look nicer, so thing like these are not noticed untill people actualy play the game to understand what the programmer did not see first time around. If I get the chance to expand this game I will seriously take your feedback into account.
I like the core mechanic but its really hard to see whats happening


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