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GET AWAY FROM ME MR ALIEN!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #2 | 4.154 | 4.154 |
| Use of the Limitation | #6 | 4.077 | 4.077 |
| Overall | #11 | 3.885 | 3.885 |
| Concept | #11 | 4.000 | 4.000 |
| Presentation | #39 | 3.308 | 3.308 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
drysti
Software used
Godot Engine, Piskel
Use of the limitation
The play area shrinks over time
Cookies eaten
None
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Comments
This was a good arcade. Only need minor adjustments i feel like the quantity of foes and the force of the reboud at thout them its a tad too much,
I like the square it's the treat while the foes are a walking spring, making each shot strategical as you fail have another spring bouncing around.
Maybe you could add a gauge, make the player collect coins and when fill the gauge can push back all the enemies, generating a wave from the center.
This was very engaging to play! I don't know if anyone said this but the title in the menu doing a wave was pretty nifty.
The enemy design and arcade style of the gameplay works really well and the game pretty much embodies the theme so that's pretty good design work!
It took me an embarrassingly long time to figure out the aliens weren't the threat but the wall around, so the strategy then became how not to knock myself out with my own bullets and still deal with the aliens (especially that dang yellow one).
This is a really strong entry and it makes a really good arcade experience with replay value, I'd be glad to play again.
Thank you for taking the time to play my game!
It was a common problem that people didnt understand how the game works, i guess i shouldve made the tutorial more clear :p
One of my favorites so far in this batch! I _love_ how you approached the limitation here and thought the execution was really good. A little more nuance in how the enemies spawn in and a little music would really take this to the next level. Thanks for making and sharing your game!
Thanks so much for playing! Love your game as well
I will try to implement a better spawning system and music at some point
Very fun little game. I have seen similar interpretations of the limitation a few times but this was the best and fairest implementation of it I have seen so far. The game feel is good, and I love that the enemies knock you around, that is a really nice spin that works well with the game you have designed.
Really nice work!
Thank you so much for playing and the kind words!
Fun little game! Love that the bullets ricochet / get stronger by bouncing off the walls haha, I wasn't expecting that. Great job, thanks for sharing!
Really cool! It would be fun to be able to get hit by your own bullets, so you actually have to think about where you shoot. Had the enemies sometimes spawn on top of me and throw me straight at the wall.
Thanks so much for playing!
Looking back i probably just of spawned the aliens outside the arena :/
Simple yet So effective and so much good, really loved it!! :D
Appreciate it!
Really fun game! Having the bullets get stronger by bouncing it off the walls adds an extra level of skill, and it's nice that the powerups get pulled in along with the walls instead of becoming unreachable.
My only suggestion is to have an alert to show where an alien will spawn so you don't get telefragged!
Great work!
Thank you so much for playing!
Amazing use of limitation and a fun game. The aliens love playing ping pong with me.
Thanks so much for playing!
Extremely cool concept, very good mechanic of having to use the projectile bounce to deal more damage !! There's no apparent flaw, just a massive congrats!
I love the art style it feels like an old atari game! Wish you added a bit more juice though.