Controls felt pretty good which I think is incredibly important in a 3D environment but I triggered a softlock twice which was frustrating to play around. Still an enjoyable experience. The stylisation goes a long way too.
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☆Mabel☆ and the 9 Circles of Hell's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Pixel Art | #42 | 4.333 | 4.333 |
| Innovation | #44 | 3.667 | 3.667 |
| Theme Relevance | #54 | 4.000 | 4.000 |
| Is the game fun to play? | #59 | 3.667 | 3.667 |
| Creativity | #65 | 3.667 | 3.667 |
| Sound Effects | #86 | 3.333 | 3.333 |
| Effort | #90 | 3.667 | 3.667 |
| Overall Presentation | #98 | 3.333 | 3.333 |
| Music | #104 | 3.333 | 3.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Title
☆Mabel☆ and the 9 Circles of Hell
How many team members worked on this game?
1
For what jam catagory are you or your team competing for?
Overall Winner
Best Pixel Art
Best Audio
Best Innovation
Beginners Best
Best Multiplayer Game with SpacetimeDB
Are you a beginner?
No
Did you use Multiplayer with SpacetimeDB?
No
What game engine did you use?
Godot
Did you use AI to help with development?
No


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