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zero plane's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Concept | #11 | 4.000 | 4.000 |
| Presentation | #25 | 3.636 | 3.636 |
| Overall | #44 | 3.182 | 3.182 |
| Enjoyment | #45 | 3.000 | 3.000 |
| Use of the Limitation | #73 | 2.091 | 2.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
prokenya
Software used
godot4.4 pixelorama lmms
Use of the limitation
you're traveling through some pretty tight tunnels.
Cookies eaten
10 cups of tea
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Comments
Good platformer
Cool visuals and I think you've got a cool concept here, too, but I found myself a little frustrated without having an explanation of the crystals or some kind of in-game experience (either a tutorial or maybe even a safe way to interact with all of them early on before there are life/death consequences) to really understand how the different kinds worked. Thanks for making and sharing your game!
Honestly, Ig a tutorial could do some good to some ppl
But for me atleast, the mechanics were self explanatory.
I really liked the art and the puzzles! Though the movement felt aa bit unresponsive.
The gradual speed up is a good thing mostly but it speeds up too much and it becomes impossible to control while moving in such small spaces
Regarding the crystals, I would also like to add that jumping and interacting with them with the same button is either not the best idea or a genius one
Like its understandable and wasnt annoying, but felt kinda weird.
And ofc I didnt make the game so Idk if u tried other key bindsfor interacting. I guess that you did and it was hard to jump and press another button to interact in time
But still, Id say Id prefer to have different key binds for jump and interacting
Other than that, this is a pretty solid game, the art, the sound were all top notch!
You really did an amazing job fitting all that in 3 days :D
The game is really interesting but I struggled for a bit to understand how the puzzle mechanics works, like everyone is saying a tutorial would be nice.
Very interesting mechanics and concept but def a bit hard to understand the behavior of the crystals sometimes. I would expect them to behave in the way they had the last time but sometimes they were unresponsive. Overall though i get what you were going for and there is quite a lot here to like. Really nicely done, rather challenging and fun.
Crystal can be activated if it is not on recharge (1 second) and if you pressed space not for a jump (in the air).Thanks for the feedback!
Really cool mechanics, but a clearer tutorial/explanation for what each type of crystal does could help make it clearer how things work
It's a pretty interesting concept, and have a pretty good mechanics.
But you have a myor issue with the cristals, at first i confuse them with light sources, and decorative element, it blend to much with the eviroment, and it's hard to catch what each one do, the indicators in the botton are too subtle, not sure if is the better placement for it, it take me a while notice them., maybe you shold make the bigger and put each one in a corner.
Look for example in NES Game that have a limited color pallete you can tear apart the interactive elements with the background becase the backgrounds generally has mor detail(like in and old cartoon).
thanks for the criticism! I basically agree with everything.
the game is very interesting..congrats !