Write what you think about the 0.8.2 build - suggestions, thoughts etc

Gather unknown signals from deep, silent space · By
It's more so the fact that the box itself is literally just cardboard, that thing is getting carried through storms over mountains at high speeds by a drone with no protection from the elements and the hashcode paper just slapped on top. The next model seems to be a secure plastic crate with foam slots for drives and a pouch for the hashcode paper.
In my opinion, I believe that both, the old and new model of the box be used in the final release. Old style found in storage and bunker, and new style purchased and maybe one free in the control room. But no extra credits for turning in the old style box as they are obsolete and have no value. Oh, and the old style boxes, even though cardboard, they could have been plasticized or waxed to keep water from destroying them. Plasticized or waxed cardboard boxes are still used worldwide in the present day fishing industry. But definitely have the hash report inside the old style box.
Super late- I know, but honestly, I disagree almost entirely. The old shoe box with the paper note taped to the top felt really weird, aesthetically. This one at the very least looks like a weather-proof case for tech, and slipping the note inside of it makes a lot more sense than just slapping it on top and hoping it doesn't fly off when the drone flies at Mach speed.
I'll admit, for the people saying they haven't gone past 0.8.2 because of how the box / monitors look, the reasoning feels extremely shallow. They're entitled to their preferences, sure — and I felt the same way, very briefly, almost exclusively because I was attached to the old models. But, the new ones are undeniable much better. I think it's important not to let nostalgia get in the way of the game developing its own identity and improving—it isn't meant to look like an early alpha build forever, and the new design choices aren't bad.
In the latest build, I actually did buy the old shoebox and used it just to store my extra drives that couldn't fit in my drive racks. It feels appropriately makeshift that way, and I think that fits it better than as a delivery medium.
Please add an arachnophobia mode for wolfgang the centipede. This might affect a small portion of players, me included, but personally it really bothers me, like I can tolerate it a bit but it really makes me uncofortable. Maybe you can make like lethal company where the arachnophobia mode just replaces the spider with a cube with "spider" written on top of it or something" thank you.
It's not about "the centipede is too scary", it's about "seeing the centipede causes an involuntary physical reaction beyond fear and could have an adverse effect on my physical and mental health." Phobias are not something you can just "get over" or "power through", they're mental illnesses that can be debilitating. The game does not have a focus on centipedes or similar creatures, and the game doesn't tell you it exists, so someone playing would have no idea it's there until they encountered it, triggering a harmful response. This is not about making the game less scary for babies, there's already Ambient mode for that. It's about accessibility.
I don't personally have any phobias, and I still think phobia modes would be a very good accessibility feature. I have a friend whose phobic of centipedes, and he really can't help it, but he loves everything else about the game including the horror / atmospheric aspects. I don't think letting people like that turn off or change how the creepy giant big looks will ruin the game's atmosphere, if you ask me, especially if it's incredibly optional.
I mean, scientifically speaking, you can actually just "get over" phobias and it's a thing people regularly do. Even so, the question is "should someone have to conquer a primal fear response in order to play the game?" and "no" would be a pretty reasonable opinion.
Being that the game is in development, the caves aren't even remotely important to progress, and basically the only way to know about them is to look it up on the wiki, it's probably best to put it on the "nice to have" list and get around to it later on.
If it's a mental illness then I regret to inform you that perhaps this content is not for you and you should find something else.
Call it whatever you want, the idea of liking "horror" but only if horror doesn't contain things I find "uncomfortable" is ridiculous.
Stop the "I have a phobia trend" and get over it. Are you also going to ask spiders in your bathroom to mutate to a box with the word "spider" on it?
I agree. I hate when people ignore the fact that phobias of any kind(Homophobia, Arachnophobia, Thalassophobia) are mental disorders and instead of trying to fight it they just make it their personality. And they even force everyone to adapt to them. Aracnophobic Bro sees game called Arachnopolis and wants arachnophobia mode on it.
Sugarcoating horror games too much makes it lose the HORROR appeal.
But keeping it clear, Im not against putting arachnophobia modes in games, Im more worried with idea of the game getting nibbed negatively by the notion that looks kinda similar to censoring
bro, begging devs to put in extra work for you because of your mentally made up "phobia" is something you should think about! like what the fuck are you talking about, if you can separate the game from reality you should not have this reaction full stop, don't be ridiculous, genuinely, this is not inclusion you're asking for it's pandering, you want people to fuss over you, you want people to make an effort to make things more comfortable for you like their comfort and mental stability does not matter
There's literally also the warning at the beginning too, that should be more than enough to cover it. In which is, if you can't handle playing the game because of a singular aspect, then you probably shouldn't play the game at all. I've had arachnophobia before, but with proper care and therapy, you can overcome it, so there's really no need for such a “mode” for Voices of the Void for Christ’s sake?
What about thalassophobia? Claustrophobia? Maybe even necrophobia? This is already infantilizing what's supposed to be a serious issue and well, like the definition, an irrational fear of said subject. So again, if you can't handle a centipede mother (felt like I needed to point that out) then like, I don't know, don't visit the caves then, or, worst of all, don't play the game. Then potentially, after all that's said and done, you should get some help to sort out that issue.
Edit: There's also the fact that if you were to introduce something like this, you'd have to also count the roaches as part of it, since centipedes aren't arachnids, they're arthropods. So it'd more or so be something akin to an “Entomophobia “Mode”, but even then, if we want to get really technical, shrimps could also fall into that category as well. (Calling back to the famous “shrimps is bugs” phrase)
Edit #2: Also ostraconophobia, but let's not get too technical here
I'm not sure how this is seemingly lost on you and everyone else arguing in the negative. Lethal Company has been rightly cited as one such example and there's a pretty famous, if dated, other horror game with a well-known arachnophobia mod: System Shock 2. And as stated in one 17-year old discussion thread for that:
This mod isn't for pussies who don't like spiders. They should just get over it. This mod is for people who have an abnormal fear of spiders and therefore cannot play the game."
I am in the former camp, but I can recognize the value in supporting the latter.
Exactly, I wouldn't care if the mode was in the game, but people saying it's to "make it more accessible" as if it isn't just them pleading to be enabled is crazy to me. I got my own issues and if I can't handle something in games and/or online, I get off the computer and take care of myself? Crazy concept to some people apparently.
Were this some sort of behavioral or environmental trigger that affects a person's daily life I'd be in agreement here but we are discussing a videogame creature the size of a baker's dozen daisy-chained go-karts, inside of a videogame that does not otherwise have a focus on invertebrates.
Lethal Company had a spider filter, Satisfactory had a spider filter, and System Shock 2 had a spider filter (mod) for pretty much the exact same reason; both spooky and non-spooky games with isolated and fairly common severe phobic response triggers. EDF does not have an ant filter that I'm aware of for equally obvious reasons. I'm not going to say it's something the VotV dev should be obligated to fulfill, but it's not an unreasonable option to bring awareness to and leave on the table, and it doesn't need to be shouted down by people advocating for extensive psychotherapy for the express purpose of being able to play a goddamn videogame.
phobias often take a LONG time to overcome, if they even can be. therapy, medication, etc is VERY expensive (especially here in the us) and aren't a guaranteed fix. some people literally CANT go that route. people can have different levels of response too, for instance i have a phobia for heights, which is actually common enough that people just call it a fear of heights. mine is mild; i can fly a ultralight for a short time without freezing up and crashing mid flight but it sure as hell isn't easy and stresses me the hell out. other people have it much, much worse, having one severe enough to make you completely break down mentally and even cause legitimate damage to your body isn't common but they do exist. some people react so severely their lives are literally in danger. what you're essentially saying is about the same as telling someone with a peanut allergy they're being picky and to just use a epipen whenever they eat a pbj and stop whining about not being able to breathe or blisters all over their skin etc.
for those who didn't get the absurdity of that comparison: epipens are actually just injectable adrenaline, sounds fun but i'm like 95% certain you won't think that after trying one. they wear off fast too so the person needs to get to a hospital asap and get actual treatment. in case someone wants to compare their lactose intolerance or mild allergy to a severe food allergy: food allergies can be very serious too, for many severe cases if they don't suffocate first their immune system will wreck all their innards and they'll die from multiple organ failure.
that all being said i think this is better left to a modding community and relegated to mods; game developers cannot and should not be expected to cover every phobia out there, and if you have a particularly severe phobia you'll definitely have some awareness of it and be able to find community mods for the game before downloading. if enough players demand a filter for a particular phobia then the developer may add it into the game officially i.e as lethal company did however that should be left up to the developers.modding communities usually produce better results too ive noticed.
demanding a developer to try and cater to your particular problems is just unrealistic, they're trying to make a game. ask someone else or learn how to make them yourself. you don't have to see the models/sprites to replace them in game files, assuming you can access them somehow that is. its not easy for closed-source games but it is possible.
Yes mate but you see, the word "phobia" lost all of it's meaning when used in common language since, like with any other word, it's used too loosely.
I think these people want two modes:
- "It has too many tiny legs!" mode. All the things that have too many tiny legs (which pretty much everybody drops in the arachnophobia collection) shall be removed. Because it's totally not the fact that we are scared of stuff in a horror game, not at all! It's the fact that we have a phobia.
- "It's too scary for me!" mode. This one is a collection of all the other things that are too scary to be in the game. Unfortunately it's too personal of a mode to be directly implemented. I suggest people start looking into modding so they can swap the models themselves to ensure the most personalized, and least interesting, meaning of playing the game.
I really understand you. For some reason, it is in the newest version that cockroaches cause me more inconvenience than in previous versions. In my opinion, they didn't get bigger before. I had to ask my friends and relatives. And when the Centipede appeared on its own (I didn't summon it) I had to shut down the game. But cockroaches are my main problem ((((((. They appeared then because of they put pieces of flesh in my locker, and I also didn't know that they also appeared because of potatoes. This has never done this before.
Because for people with phobias, it isn't "scary", it's debilitating and stops them from being able to actually play the game. My friend LOVES horror, but literally can't stand centipedes to the point of feeling physically ill. I don't think an option to swap the centipede with a snake or something like that will totally RUIN the game's atmosphere.
an option to reset JUST the events and a setting to reset only the majorly changed parts would be nice (like the computer, generators, things like that that undergo a change where continuing an old save keeps the old version, or clips the 2 into each other, that way you can reset those, but not lose your items. and decoration placement, aside from things attached to old things that get replaced of course which would fall.) if like to reset one of my old saves but theres SO MUCH stuff i love that i dont wanna lose them and it would take ages to transfer via mailbox, but i also dont want to miss out on the new things. as it is ive just been transferring things in new major updates and starting a new game. it works but it takes ages.
That said, i love the game so much it still doesnt really detract much having to do that, haha.
I agree with this, or maybe some kind of item that you can craft cheaply similar to a nail where if you attach it to a prop then the reset will ignore it or a radius around it...?
it's probably difficult to specifically filter out what was placed intentionally by the player vs what was not intentionally modified... but it would definitely be nice to be able to reset events without also resetting items. maybe this would allow for duplication of event items, so probably you would have to be careful...
Also idk 6ut this jump with computer model just feels.. Odd? Idk, i'm looking at it and i can't tell what it tries to lean into, and all of the screens shoved under metal casing to highlight them harder, very orange num6ers, various screens also 6eing segmented 6y the metal casing. The jump from simple screens and white interface to this is just immense and even though no one will care in a week i just dont think it looks good given the setting of the game with su6sonic (or faster) drones delivering packages while ro6ot cats go around helping you fix servers and collect reports
When you actually look at what systems are used in fields of technology, there are many reasons why old systems are used as opposed to new ones.
Robust: Older vetted systems are quite robust, even if you have to reboot or recalibrate them frequently. For example, Mainframe systems. There are still Mainframe systems that were manufactured and applications created for them during the 70's still in use to handle phone call traffic. Most run 24x7 for years on end without one single issue, and some that seem to need monthly maintenance. Still, just to replace one system may cost 1000x the cost of a single very expensive repair.
Research project funding: Research funding is very hard to obtain on long running projects due to lack of public interest. Some research obtains a lot of funding at first, such as for a deep space radio detection array, but after running the same project for lets assume 50 years and not having any substantial evidence, or high number of disappearances, you are just one catastrophe away from having the entire project dropped. Real life example of no evidence and lack of funding is the Arecibo Observatory and the SETI Project.
Information Secrecy: Have you ever wondered, why you need these hash codes? Why they only want very specific ones, and how they might pertain to the signals you send them? Hash codes can be used to decrypt data. You collect data from space that no matter how you process it, it still sounds and looks like a mess. You could also receive radio signals that the frequency of which fall outside of the range of the playback equipment, so you never see or hear it, but it is still contained on the drive.
Don't update the equipment. Keep it antiquated. It adds to the realism of the experience.
I agree. It's the reason I'm staying on 0.8.1 for now. Screens are less coherent, less readable with 60% of unused space bombarding you with brightly colored metal. It's really not comprehensible. For example why does the ping cooldown now have separate reduntant screen (timer is still there) with fast moving ascii signs flooding the screen. Really distracting and poor for my eyes. Why does signals now have bars instead of percentages? It will make setting them longer and more tedious. Screens are smaller so signals look worse. Resolution on radar is a complete pixelated mess. In short, not a huge fan of new computer stations.
Oh and hitboxes on buttons are wonky.
although there's no way to make the screens less cluttered, you can change the color scheme in gameplay settings, ofc it doesn't improve visibility that much, but making it white seems to help a bit for differentiating if you have some trouble/it gets strenuous to look at orange on black. maybe this has been a feature for a while, but i have no clue lmao
I understand that multiplayer has almost no chance of happening. But if it WERE to happen, I think a way more players could be handled like this:
Player 1 would be Kel obviously, Player 2 would be Ena due to the I don't feel well video. Someone would have to replace Ena in the emails during multiplayer, maybe Ken or Max would be the main person doing emails?
If this game were to be 3 or 4 player however, player 3 and 4 could be Kerfur-o's that you have to build for a player to possess so they can join your game. This would be to prevent the game from being too easy at the beginning.
Late to the discussion, sorry — but I entirely agree.
There's already a very, very basic mod out there that allows for multiplayer, though it's more a proof of concept than anything actually fun. I say this as a massive fan of the game, and someone who thinks playing it solo is THE best way to experience the game, but multiplayer would be pretty fun and a good way to add replayability.
I think I'd love to see the second player either take the role of Ena or, hell, given it wouldn't strictly be the canon mode, even an Ariral character or just a player-controlled Omega Kerfus would be really fun to see.
I know it'd be really hard to implement, both because of networking and also because of how a lot of the events are scripted, so I'm not holding my breath for it—besides, Dr Nose has final say on whether or not he even wants multiplayer as part of the base game—but I don't think it'd ruin the experience.
the fridge should be movable for now until there is an equivalent replacement, there is no freezer and there is no way to see if the mini fridge is actually working which makes the player think its the same as a box with a different texture. also being able to move the main fridge was really fun. i would move it to a place i like and put stickers on it, it made the base in my play-through feel more lived in. i would be fine keeping the fridge as it is, but ONLY if you could buy the large fridge, or until the mini fridge is more developed and theres a movable freezer.
Okay so...
After seeing this, I checked my Votv install folder and I saw what went wrong. Even though the itch.io app had the update button that I hit, and such. It wasn't launching the new release build that it had just downloaded/updated. It was trapped in the classic 7z file in the directory. :')
Extracted, loaded up. Not only are the plugs gone, but the new drive boxes are there too.
Thanks @Bearsjunior 💙💛
Buff the crank flashlight.
The main complaint I have is how awful it is to try and charge the thing.
I suggest making it possible to charge while having the flashlight equipped instead of unequipping it and having to hold it, risking accidentally throwing it away. Also buff the amount that it charges from 0.3 percent battery per click to 0.6 percent per click. I genuinely don't mind the lower battery life if charging the flashlight itself is made easier.
Also, I think making it possible to hold down right click to charge the flashlight would be very good for accessibility purposes.
(Translated by Google) You can add to the game so that it rains and leaves puddles. And make an event with it, so that it rains blood or poison, etc.
There are no wild animals on the street, I think they need to be added and you can make an event with them, for example, mutated animals, etc.
(In my personal opinion, I am not imposing anything)
that would be a fun mechanic but the game is not that greatly optimized so the game will lag massively for lower end users, but its not a bad suggestion i really like that idea
Это была бы забавная механика, но игра не так уж и оптимизирована, поэтому для слабых пользователей она будет сильно тормозить. Но это неплохое предложение, мне очень нравится эта идея.
On one hand, it would be cool, but I feel like it could ruin the atmosphere of complete solitude. I’d really love to see more mysteries and various events, but of course, it’s not that simple(
P.S.: As for aliens similar to SCP-096, to be honest, I don’t feel fear anymore, just disappointment. :(
С одной стороны это было бы круто, но мне кажется это могло бы подпортить атмосферу полного одиночества. Я бы действительно хотел бы видеть больше тайн и всяких разных эвентов, но это все конечно не так просто(
P.S: От пришленцев похожих на SCP-096 я уже если честно испытываю не страх а разочарование. :(
Same problem. At first I thought that I was doing something wrong, but it seems that this is not only my problem. It's quite hard to remember the names because of this. It would be great if you could switch the scroll on the console to the one on the computer. Not only use j and k keys.
google translation
I think old desk panel was better for my taste. It was simplier in design without a lot of details. Plus I personally loved the moment when I could perfect the polarity and frequency to 100% and now it's only color measuring. It's a bit frustrating and lot of details make you a bit dizzy. It's still interesting to look at all of them though.
Stolen from replies under my post (which is essentially just the same as what you said, new computer 6leh)
"The base you are in is decades old and so the tech will reflect that, the stuff you get sent is modern technology as the game takes place around the current year."
"The signals still have percentages, they are on the screen with the signal information.
The console isn't getting any model changes, but it will be made more monochrome and less colorful (beige > white/gray, no colored stripes)."