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A jam submission

Six Cards UnderView game page

A retro dungeon crawler / deck builder hybrid
Submitted by Nauti — 36 days, 1 hour before the deadline
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Six Cards Under's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#24.5004.500
Creativity#334.0004.000
Effort#414.0004.000
Overall Presentation#673.5003.500
Music#733.5003.500
Sound Effects#943.0003.000
Pixel Art#1123.5003.500
Theme Relevance#1763.0003.000
Is the game fun to play?#1802.5002.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • it looks quite nice looking at the trailer, however for me the walls were always completely black which made it hard to navigate

Game Title
Six Cards Under

How many team members worked on this game?

1

For what jam catagory are you or your team competing for?

Overall Winner
Best Pixel Art
Best Audio
Best Innovation
Beginners Best
Best Multiplayer Game with SpacetimeDB

Are you a beginner?

No

Did you use Multiplayer with SpacetimeDB?

No

What game engine did you use?

Other

Did you use AI to help with development?

Yes

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Comments

Submitted

Cool Idea. The cards felt kinda laggy when trying to activate them. Also I sometimes had trouble figuring out where I am going. A little arrow, or line in the looking direction on the minimap would help. Also the wall texture glitched out, which made it hard to navigate.  

Developer

Thank you for the constructive feedback. I'm planning on fixing the card lag in a post-game jam update. Sadly, over scope of the project means not enough testing was done during development.

I'm curious what you mean by the wall texture glitching out. I know there is some issues with European players where the walls are completely black and the shading doesn't render correctly due to how decimal numbers are handled compared to the US. Is this what you are referring to?

Submitted(+1)

Yes excactly. Interesting, that this is location based :D Weird glitch. I tested your post jam game and there the walls rendered correctly. 

Developer

I didn't know it was a problem until this game jam lol. The way I rendered shadows was to draw a black rectangle over each strip of wall with the opacity changed depending on the distance. But the opacity is a string. Because of this, any computer set to European regions, and I imagine others, expects something like 0,5 instead of 0.5 so it doesn't know how to render it. 

I found a way to force the number to change based on regional settings in the post-game jam bug fixes.  Good to hear that the post jam update works.

Submitted

Excellent game!

I think the maps are way too big and feel empty most of the time, but, I really like what it proposes! <3

Developer(+1)

Thank you for the feedback. I'm planning out a dungeon crawler as we speak so I will keep this in mind for future projects. I agree it definitely could have used some decor throughout the dungeon. Unfortunately, I ran out of time lol