Cool Idea. The cards felt kinda laggy when trying to activate them. Also I sometimes had trouble figuring out where I am going. A little arrow, or line in the looking direction on the minimap would help. Also the wall texture glitched out, which made it hard to navigate.
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Six Cards Under's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #2 | 4.500 | 4.500 |
| Creativity | #33 | 4.000 | 4.000 |
| Effort | #41 | 4.000 | 4.000 |
| Overall Presentation | #67 | 3.500 | 3.500 |
| Music | #73 | 3.500 | 3.500 |
| Sound Effects | #94 | 3.000 | 3.000 |
| Pixel Art | #112 | 3.500 | 3.500 |
| Theme Relevance | #176 | 3.000 | 3.000 |
| Is the game fun to play? | #180 | 2.500 | 2.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- it looks quite nice looking at the trailer, however for me the walls were always completely black which made it hard to navigate
Game Title
Six Cards Under
How many team members worked on this game?
1
For what jam catagory are you or your team competing for?
Overall Winner
Best Pixel Art
Best Audio
Best Innovation
Beginners Best
Best Multiplayer Game with SpacetimeDB
Are you a beginner?
No
Did you use Multiplayer with SpacetimeDB?
No
What game engine did you use?
Other
Did you use AI to help with development?
Yes





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