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Missing Parts's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Music | #557 | 2.121 | 4.500 |
| Fun | #782 | 1.650 | 3.500 |
| Overall | #802 | 1.650 | 3.500 |
| Theme | #855 | 1.414 | 3.000 |
| Aesthetics | #900 | 1.414 | 3.000 |
| Mechanics | #905 | 1.179 | 2.500 |
| Sound | #984 | 0.471 | 1.000 |
| Story | #993 | 0.471 | 1.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
4
Did you use any existing assets? If so, list them below.
No
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Comments
I love that you used Godot! The game was literally tiny, which was a cute interpretation of the theme. It was REALLY hard. I died a lot. Full game though. Well done!
I like how the enemy has different attack patterns that have very different feels to defend against! This adds good variety to the gameplay and kept me engaged. The laser beam attack needs a bit more of a "charging up" warning so that I don't get blasted in the first moment of the game (although sitting in the laser after getting hit and shooting is a great way to get a lot of damage on the enemy haha). The stars were fun to dodge, but they last for a long time and the enemy isn't there to be shot for the whole time. My favorite attack pattern was the finger guns, because I could create my own opening to shoot at the enemy while also needing to dodge the attacks. I was sad when I defeated the boss but nothing happened!
The music is nice, despite being a little loud.
The game window is very small (a tiny little world, indeed!), and the UI doesn't expand when making it bigger, but it's not so small that it's unplayable!
Overall, I enjoyed this and think it has a lot of potential! Great work and congrats on submitting!
Thxxx, i agree with the laser problem, telegraphing doesn't work as intended. Defeat the boss should trigger a good or bad ending based on your character, i just explained on game's page, unfortunately isn't working i will try fix it later :c
The game window joke XD