Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Falling Fruit Farm (F.F.F)View game page

Help harvest the falling fruits by bouncing them to the correct baskets
Submitted by Danes09 — 4 hours, 35 minutes before the deadline
Add to collection

Play game

Falling Fruit Farm (F.F.F)'s itch.io page

Results

CriteriaRankScore*Raw Score
Functionality#92.8822.882
Audio#182.1182.118
Polish#192.1182.118
Experience#202.3532.353
Theme#262.4712.471
Visuals#271.8821.882

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Theme Submission

Yes

I followed the theme

Teammates
Solo, Han

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Visually stunning, but some fruits don't stand out enough from the background ^^

Submitted

Good visual and well-developed gameplay

Submitted

Art style a lit bit busy, but really interesting concept!

Submitted

Like others have said before me, the visual style is a bit too busy, hard to discern what's what, but I do like the idea behind the game :)

Developer

Thank you all for the comments so far,

The first 3 comments I received mentioned that the graphics are hard to see, so can anyone explain what exactly is the issue with the graphics and what do I need to change to help make it easier for players to see ?

Submitted (2 edits) (+1)

I for myself liked the visual, but I do agree with others when it comes to this game, the visibility is an importatn factor to do well in scoring.
I would keep the pots & icons as is, with maybe a little bloom effect?
The background while nice, was very busy with colors and needs to be toned down so it doesn't serve as a distraction. in this case the background tried too much to look nice and harmed the visibility of gameplay. A much simpler version might be more then sufficient

This is in any rate not a negative point on the art, it is rather a criticism on how it was utilized in the scenery.

Aside from that, I think the game would actually be much more fun if there was a set amount of pots with their set icons/colors. and the player has to collect as much correct to reach the quota. Maybe the pots should also only move in certain predictable directions or not move at all. (depending on level difficulty)

That gameloop might be the more fun alternative then an arcade high score freestyle.

Hope this feedback from a developer helped you out! It functioned very well! So props to that!

Developer

Thank you for some actual constructive feedback, as most games in jams are prototypes we usualy just focus on tying to deliver a working game then if possible making the game more pollished or look nicer, so thing like these are not noticed untill people actualy play the game to understand what the programmer did not see first time around. If I get the chance to expand this game I will seriously take your feedback into account.

Submitted(+1)

Very interesting concept, but the graphics make it too difficult to actually land the fruit not randomly.

Submitted

The visuals are a bit messy, simplifying things and using fewer (or none) AI-generated elements might make it more readable

Submitted(+1)

I like the core mechanic but its really hard to see whats happening