Refreshingly different. Great to have a music game and so polished too, the camera and movement controls are really well implemented and balanced. Nice difficulty curve too, excellent all round!
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The Timbre of Toy Town's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Music | #28 | 3.951 | 3.951 |
| Story | #40 | 3.756 | 3.756 |
| Mechanics | #42 | 3.780 | 3.780 |
| Overall | #54 | 3.927 | 3.927 |
| Sound | #55 | 3.732 | 3.732 |
| Fun | #78 | 3.756 | 3.756 |
| Theme | #122 | 4.000 | 4.000 |
| Aesthetics | #152 | 3.854 | 3.854 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Dialogue Manager 3 by nathanhoad: https://godotengine.org/asset-library/asset/3654 Godot MIDI Player by arlez80 https://godotengine.org/asset-library/asset/240 Godot Menus Template by Maaack https://github.com/Maaack/Godot-Menus-Template Silent Wold leaderboard addon: https://silentwolf.com/features
Comments
This is such a nice rhythm game. Also, the overall aesthetic is quite charming!
Cool game! I thought the option to pick what instrument to play was fun. I like the aesthetics of the game; it really brings the world to life. Good job! :D
Nice game but I did have some performance issues. The style was unique and I do enjoy a good rhythm game
The game was lagging a lot, but my computer is old. Anyway it look very cool and I like the idea of playing instruments.
The charming visuals and engaging rhythm mechanics made for a delightful experience. I appreciated that progression wasn't tied to perfect performance, allowing me to enjoy the game at my own pace. The variety of instruments and their unique challenges kept things fresh. Overall, a fantastic and polished entry, well done!
I really liked talking to the NPCs, it adds so much life to the game! I found getting perfect hits very challenging, but when I did it was very rewarding. Overall good job!
Thank you! And for sure, needed to spend a little more time tweaking the timing numbers for perfect/great/good/ok hits. Thinking about it, I think the issue for that is because initially I had hit detection be based on the visual notes and how close they were to the hit zone, but then I switched to purely timing-based detection (player hits key, code gets time of audio player, checks against array of all note timings extracted from the MIDI file)
Thank you for playing!
HOW DID YOU DO THIS ALONE?! This is so impressive, all the music is great (balancing for each instrument mustve been a headache), the visuals are GREAT, story is cute too - this is just overall really, really impressive! Congrats :D
A++++++
I love love love rhythm games and this was so smooth and polished for a ten day game jam.
I so appreciate games where you can progress without performing well (I love rhythm games but I don't necessarily have the skills to back that up haha).
So much fun. Excellent characters. Fit perfectly with the theme.
Followed you. If you release this as a full game I'd buy it for sure.






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