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Overkill Protocol's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality & Innovation | #268 | 2.068 | 2.312 |
| Fun & Game Design | #303 | 1.901 | 2.125 |
| Theme | #304 | 1.677 | 1.875 |
| Audio | #304 | 1.677 | 1.875 |
| Graphics | #312 | 1.901 | 2.125 |
| Overall | #313 | 1.845 | 2.062 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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https://gd.games/nighttrapyt/gdevelop-big-game-jam-7
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Comments
Had fun, ggs to everyone
You can find the devlog for Overkill Protocol here!
This feels really polished for a game jam project with the intro, upgrades and various enemies. The platforming did feel a little clunky but I liked the slow satisfying shooting animation of the player. The art and worldbuilding were really cool as well.
Pretty nice game! The controls felt just right, the music was futuristic, and the art was incredible, honestly, great work!
I loved your game, I would love your feedback on my car racing game too.
I love the character and the boss designs, and the beginning cutscene is done very well, but the main platforming sections feel clunky. Other than that, the game is really good!
COOOOOL game! I realy like theanimations and the idea, The game is brutaly good. The graphics and the sound effects could be better, but thats why we are here. to improve.
This was a fun game! I loved the shooting animations. Sadly, most of the monsters just fall off, and the shooting enemies can easily be taken out by walking behind them. I really enjoyed the upgrade system, and the ‘call someone’ mechanic was a pretty cool idea. I’m surprised not many people have played your game! and one thing try reducing the amount of text or make it faster