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Putreasence's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Music | #548 | 2.167 | 3.250 |
| Story | #603 | 1.667 | 2.500 |
| Aesthetics | #621 | 2.500 | 3.750 |
| Theme | #623 | 2.333 | 3.500 |
| Sound | #655 | 1.667 | 2.500 |
| Overall | #704 | 2.000 | 3.000 |
| Mechanics | #818 | 1.500 | 2.250 |
| Fun | #824 | 1.500 | 2.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
2
Did you use any existing assets? If so, list them below.
No, all assets are made by Emirhan Taş.
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Comments
I can say that the music and the art style are great. It has an atmosphere of an old game comíng from the aesthetics and from the music. Those two really work together! I guess you run out of time so I'll just say that this has a great base to build on. It has something catchy and nostalgic in it which immediately caught my attention. Keep it up and congrats on submitting this game!
I'm grateful for your congratulations and kind thoughts. Thank you!
I loved the design and art of this project! I truly think it was the entry that best fit the jam's theme. The music perfectly matches the game's atmosphere, and even though it may seem impossible to make progress at first, as you start trying things out, the path begins to open up and you discover new options and characters.
Also, you actually managed to scare me during one of the scene transitions with those damn eyes. That part was really well executed. I would have loved it if you had been able to include the dialogues, I feel like this game would be a real gem if it were fully finished.
Wow, thank you so much. I wish I could present our game in the form we wanted. But I will still finish this game as quickly as possible. You guys give me the passion I need to keep going. Don't forget to follow us to stay up to date on the new version of the game, and thanks again <3
I'm really glad I was able to motivate you ^^ I think we definitely need more variety in games like yours, it shows that creativity and clever ideas still have a place in the world of game development. For me, it was harder to come up with a solid idea that I could actually execute during the jam, and to be honest, it's tough to implement everything you envision. In the end, I also had to cut quite a lot, unfortunately.
I’ll be keeping an eye on your updates, best of luck and lots of encouragement!
First of all, thank you for your positive feedback. We’ve all been eager to finish this game. We actually planned a dialogue tree and a simple yet engaging combat system that players need to figure out. But, as with every project, we've faced some challenges. Still, we plan to finish the game soon—and we're waiting you!
I'm really glad I was able to motivate you ^^ I think we definitely need more variety in games like yours, it shows that creativity and clever ideas still have a place in the world of game development. For me, it was harder to come up with a solid idea that I could actually execute during the jam, and to be honest, it's tough to implement everything you envision. In the end, I also had to cut quite a lot, unfortunately.
I’ll be keeping an eye on your updates, best of luck and lots of encouragement!
Beautiful pixel art but I failed to attack any of the creatures, I didn't seem to have any abilities other than "Scream" which doesn't really seem to work ?
Thanks for your feedback! The other actions were designed to start a dialog with the enemy, but I had to remove the dialogs due to a small issue. We released the game 1 minute before the end of the jam, so I didn't have time to test and debug, simple things like attacking enemies and taking damage from them work fine in the Unity Editor, but I haven't found the source of the problem in the build yet. As you can see, we faced some issues, it wasn't a 10-day jam for us, but we plan to improve this game and release a bug-free version. Don't forget to follow us so you can play the new one :)