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A jam submission

The Escape of the Cosmic FelonView game page

You're a troublesome alien trying to escape a cell while battling incoming robot drones!
Submitted by DrawnOutDev (@DrawnOutGame)
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The Escape of the Cosmic Felon's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#64.4444.444
Overall#283.3893.389
Enjoyment#403.1113.111
Use of the Limitation#443.0003.000
Concept#603.0003.000

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Ricardo Gutierrez Castro, Sebastian Palanca, Pratijit Podder, GESW

Software used
Unity

Use of the limitation
The Alien has to do everything from within a tiny jail cell 'limited' to its powers!

Cookies eaten
4

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Comments

Submitted(+1)

Wow simple but fun concept and the art really elevates it, you all did a great job! Music was fun and rythym carried along with gameplay really well. I also was a big fan of how you set up your credits screen, it felt polished and well done.

Great job, thanks for sharing!

Developer

Thank You! We made sure to put good effort into the presentation and great music!

Submitted(+1)

Feel like a wacky cartoon, it's really expresive.

Sad this don't have a history mode(yet) i think woudl be pretty funny to se this guy making a victory dance

Only for the Fun i would add a DISCO bonus stage were instead of the shield the characther make flashy moves, that create sparks

And maybe can add diagonal directions in higher levels

Developer(+1)

Thank you for playing! The effect was definitely intended and I am glad you found out expressive.

I don't know what a history mode means though but if you refer to a true win condition then that is something that I've been thinking of.

The game does lend itself to a lot of goofy music related updates but that may be too ambitious!

You give good feedback we'll think about it!

Submitted(+1)

You have a endless mode, play until you loss.
I mean an adventure mode, something like Puyo pop, or Robotnick Bean mean machine were there is a simply history that tie a serie of finite chalenges, basically a excuse to add wacky animations or small comics strips  were you could explore the alien personality
Something pretty standard in several puzzle games of handeld and retro consoles
Sometimes it's no more that a camuflaged and glorified tutorial, something pretty common in games focus in the multiplayer.

Developer(+1)

Could be interesting. Thanks for the feedback it is something new to think about.

Submitted(+1)

Absolutely beautiful visually. Really great presentation. The game itself is a bit on the simple side but it was fun and it had a nice difficulty curve. Great work

Developer

Thank you gator soup! Glad to see that you enjoyed the game and found many things to like about it including the art and the difficulty curve!

Developer

DEV UPDATE:

Due to the common piece of feedback being the enemies were 'too easy' and or 'slow' we have now just released a V2 Version with more replay value and better enemy AI, better particle effects and damage indication!

Thanks for all the feedback the team are all very glad you enjoyed the game even this late in the jam voting process!

Submitted(+1)

Man, man, man, the presentation on this game is GLORIOUS. I love the art style and animations. It's the best I've seen on this game jam.

It's kinda like Undynes battle in Undertale, which I do like. the problem is, it feels like there's no difficulty increase. I think an increase in speed would be a very good idea. It would make it harder to get higher highscores.

I like the shield, but I think that it should maybe swing around instead of instantly appearing in a new location. It would prevent me from spamming buttons to just mindlessly destroy the killer orbs. 

The cosmic felon never escapes :(

I get the strong feeling this is based on something bigger you're working on. The background, the amazing visuals, the idea itself. I want to see where this goes. 

Developer

Thank you for playing! Truly grand compliments for the visuals and I am happy to inform that a second version V2 is in the works RIGHT NOW and will likely be updated before the jam voting ends to patch enemy speed and difficulty!  The Undyne fight was an inspiration and as for the shield I think it's best kept the way it is after this new patch haha.

The cosmic felon does escape! However, the whole sequence would be too much for even the next patch so I'd wait for that one unluckily, but as an arcade game its fairly ok as is.

The game itself could expand to something bigger so who knows maybe it's a likelihood.

Submitted(+1)

I love that everything is animated, all the menus, the art, its soo good!

The visual aesthetic and the BG music add alot to the experience

Idk why but the first time I loaded the game, the controls didnt work.. I had to reload the page and then it suddenly started working fine

For the gameplay, its a very unique idea and kinda feels like a rythm game.

But you see like 5 enemies slowly crawling towards you at turtle speed, id much rather have like 2 enemies but they come faster. To make the gameplay more intense (Speed over quantity is what I mean)

Other than that Again, I love the animations and the character art, you guys 100% nailed that part

The gameplay is also fun (I got a  score of 259 or somthing like that)

All of the art like the main menu screen, credits screen and the game background are super clean

You guys did an amazing job!

Developer

Thank you for the in depth feedback! 

It was fun making the art for the game and even animating small elements like the menus and UI, I don't know why it wouldn't load a first time so that's a mystery for us too. It would fit well as a rythm game but since the jam is limited we could only do so much before going too overtime! However that could be a future consideration.

The enemy speed and iteration as well as the easy difficulty has been a common point stated so perhaps that shall be where we iterate first in another version. Also, 259 is a highscore but another pal scored 1010! The highest score as of now and said it was rather easy.

Thanks for the feedback and I appreciate the enjoyment of the game and art as it was heavily inspired by 'Invader Zim' and other more cartoony elements!

Submitted(+1)

I'm a sucker for a good beat. This is a fun game you have. My only desire is if the balls were moving faster or progressively got faster. Great Job!

Developer (1 edit)

Thanks for playing! That's good to hear you enjoyed the music as the composer GESW took the time to make some really fitting tracks for the OST. The enemy variation in speed has been brought up so there is strong potential for change in that area if we were to update it from version one.

Your desire of faster balls may potentially be granted perhaps.

Submitted(+1)

Art design here is brilliant, especially like the backgrounds and main character, he looks like an alien version of Rayman !

Developer

Thank you it was fun to make! You know what I'm starting to see the Rayman resemblance now that you say it haha it's the nose and eyes I think.

Submitted(+1)

I really like the art style and concept of the game, but it's to easy, the enemies should move faster overtime or something, besides that i enjoy it

Developer

Thank you for playing! Funnily enough we did think about that but in order to not upload it too late this version (V1) is rather simple but there's definitely room for more if we were to expand on it!