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Occupied!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of the Limitation | #35 | 3.308 | 3.308 |
| Presentation | #39 | 3.308 | 3.308 |
| Overall | #50 | 3.038 | 3.038 |
| Concept | #56 | 3.077 | 3.077 |
| Enjoyment | #65 | 2.462 | 2.462 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
2 teammates, SushiOnToast and Sh1kha
Software used
Godot, LibreSprite
Use of the limitation
To incorporate the idea of limited space, we wanted to use the idea of limited toilet stalls. Since there are not enough toilet stalls you've got to manage them and that is the core concept of the game. It drives a more decision based and strategic approach.
Cookies eaten
I ate lots of chocolate!
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Comments
Beautiful art and animation! I think adding more feedback when the player interacts with the NPCs (e.g. some kind of visual or audible feature when hovering over a draggable character) would help improve the experience. Thanks for making and sharing your game!
thank you!!
Cool game. I imagined being an usher for a line of Port Potties. The music is addicting makes me want to keep playing. It did not feel like I could lose. Would like to see more of a challenge. Overall God Job!
haha thank you!
cool idea , about the dragging mechanics I would limit the number of dragged npcs to 1 at a time , otherwise they stack.
The art style is very great, had fun playing it. One thing i comment on is that the picking up mechanic is a bit buggy for me as i don't know where to click and drag from. But yeah this is a great concept and an even better game! :D
The theme, art and music are super quirky, I like it haha. Can't believe I spent that long managing an alien bathroom. Did have a tough time picking the person in front of the line up due to the person behind's bar being in the way, but I was using a trackpad.
Fun game, great style, thanks for sharing!
Lovely art, fun gameplay. Good job!
very fun game and nice art !
The game looks really nice! Some thoughts on gameplay: I didn't get wwhat's the point of the charater being able to more around the room, if most of interactions happen with cursor - and toilet paper placement is questionable. Probably there should be more guidance in terms of wwhich alien is male and which - female, perhaps the symbols on doors should resemble the correct silhouette
It's a fun idea for the limitation of limited space for sure. I think we've all been in this exact situation at least one time in our life. Before long I was flinging people in and out with quick reflexes.
The concept it's funny but it's not solid, even for ac quick prototype , it's don't expose a gameplay.
If 3 woman or 3 man come in a row, you are guaranted to loss a life. You need a bag to avoid this, like the ones use in tetris, you create a fixed set of say 4 customers 3 and 3 of each and only regenrathe the bag when there is no more to pick, that with some aditional parameters, like "patient" "average" "impatient" to define how fast they var deplete should fix that issue, you could add something to refill a little their wait var.
The customer are hard to pick a few times i accidentally pick the worn one for the click detection, the room it's to small for the quantity of characthers on the screen at the same time.
And this is the main problem, that the player can move it's irrelevant as you simply move it next to the toilet paper to press 'E' when run out, the mix of keyboard and mouse don't work, either make it all be controlled by characther interaction(keyboard) or by the mouse(and left the keyboard to shortcuts to open menu).
I get that the customers telling you there is no more toilet paper it's to add a added challeg but is anulated by the controls. You could make some customers tell you in advance, maybe based in a personality factor, "quiet" ,"nice "rude",etc, in function of own much they wait these personalities tell you or give tips
these qualities as hiden parameters
PD: you left visible the debug on the path system