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A jam submission

The Happiest Memories of an Obnoxious NecromancerView game page

Relive the most glorious moments of Lich Lord in this game with fun bosses and a variety of enemies.
Submitted by Scripted Antics — 37 days, 4 hours before the deadline
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The Happiest Memories of an Obnoxious Necromancer's itch.io page

Results

CriteriaRankScore*Raw Score
Music#1173.0003.000
Creativity#1393.0003.000
Effort#1753.0003.000
Theme Relevance#1763.0003.000
Overall Presentation#1792.5002.500
Sound Effects#2382.0002.000
Pixel Art#2402.5002.500
Innovation#2572.0002.000
Is the game fun to play?#2971.5001.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Name of the game wasn't pixel art. Game could be pretty good if the enemies didn't have the collision that gets the player soft locked at some point.

Game Title
The Happiest Memories of an Obnoxious Necromancer

How many team members worked on this game?

1

For what jam catagory are you or your team competing for?

Overall Winner
Best Pixel Art
Best Audio
Best Innovation
Beginners Best
Best Multiplayer Game with SpacetimeDB

Are you a beginner?

No

Did you use Multiplayer with SpacetimeDB?

No

What game engine did you use?

Godot

Did you use AI to help with development?

No

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Comments

Submitted

Nice choice in making a fantasy survival game. But can you please turn off all the collisions from enemy hit boxes, I keep getting stuck on them and I keep getting boxed in against them on the edge of the screen. and maybe have walls on the edge of the screen so that way you don't walk on the outside of the screen. I walked into one of the pirahna plants and it teleported me outside of the game map and got softlocked. Thank you.

Developer(+1)

Hey. Thanks for playing my game! 
I didn't know how to add walls on the edge of the screen back then, so I just added a warning (due to time constraints). Regarding the getting boxed in issue, I am actually going to add another skill to escape such situations( the skill will have other applications, too, of course). Anyways, I'll update the build with new skills and bug fixes within a few days after the pixel jam judgment ends. Thanks again for playing the game and for your valuable feedback.
BTW, I played ZomBen, I loved the concept of having to stick to only certain parts of the level as a living, and other parts as a zombie. It was a fun experience playing that game!

Submitted

Good game!

I think there's a problem with the render of the dialogs because i could barely read them. They were all blurred out, like if the resolution of the font was really really tiny and was all stretched out to fit the resolution of the screen xD

Anyway, i got to finish it! <3

Developer(+1)

Hey Zenner,

Thanks for playing my game , and for the feedback. I will update the dialogues font and resolution as soon as the Jam's judgement time ends! 

I hope you enjoyed the rest of the game.

Submitted

Hi, 

Controls are really hard to use to it. Maybe Numkeys can be better for skills and with better UI player can read skill cooldowns or keys more easily.

But overall there it`s good way to start. Skills are really interesting and creative with more improvements can be better, keep going  !

Developer(+1)

Hello CurlyGamely

Thanks for your feedback. I will make sure to update the game to make it more accessible and more fun to play.

Submitted

You're welcome, I'll await your updates and after that I'll try this again!

 You can also feel free to try our game in Jam.
https://curlygamely.itch.io/necrodefence

Developer(+1)

I will probably have to wait while they are judging the games. After that, it'll be a matter of days. I'll update it.

I tried your game too. I really loved the UI and the pacing of the games . As a player who has only played two tower defence games( second being yours) , it was really easy to grasp and enjoy.

Submitted

Thanks a lot ! :D