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A jam submission

记录者之魂 Archiver SoulsView game page

Submitted by wololicon — 2 days, 9 hours before the deadline
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记录者之魂 Archiver Souls's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#183.3753.632
Theme#312.9353.158
Ambience#343.0813.316
Overall#372.8663.084
Innovation#462.4942.684
References / Humor#512.4462.632

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

The combat is really polished. I could easily dodge mid-combo and I don't have to worry about committing to attacks. I would love to see more fights and with different talents!

Jam Judge

Funny story and engaging combat!

It took me a few tries but I finally beat Nerissa with the trusty shoot and dodge to the side strat.

It's also nice you included 2 languages in the game!

Some improvement suggestions:

- Audio balancing. I felt the music was a bit loud. Volume settings would've been very helpful, although I understand not including this due to the short time of the jam.

- Boss counter to ranged attacks. Spamming ranged shots and dodging to the side was all I needed to beat the boss. It would be interesting if she had some kind of attack that countered or discouraged the player from using the ranged attack too often and invited them to get closer for melee combat.

Nice work!

Submitted(+1)

This was easy to dive right into and was fun right off the bat! I haven't played any Souls-Likes and wasn't very good at it, but felt like I was improving the whole time. It was a game that I had fun being bad at.

Submitted(+1)

That was quite a fun fight! The combat control feels very responsive and the hit register and dodges are point on! What strike me hilarious is the fact that Shiori has a gun and she can spam it so I did found myself spamming that for comedic effect! The sounds could be more of an epic tone but that's just my taste. 

Overall, very impressive, great job!

Submitted(+1)

Honestly, really impressive work for a solo dev in the time given. The combat doesn't feel clunky at all and I felt like there was sufficient feedback for attacks, i.e., I felt like they were connecting properly. It felt really satisfying landing a dodge. I think it was a little more forgiving than I thought it would be, but I'm not complaining!

Ambience could have done with a bit more epic-ness, but still set the mood very well. 

It felt really satisfying landing the final blow with my gun and watching Nerissa fly and spin around as she fell to the ground.

That final scene was also nice 👍🏼

Overall, amazing work and congrats on the submission!!

Submitted(+1)

Fun game, combat feels pretty good for the 2 week time period.


Sometimes Nerissa would just walk up to me and cast a spell, which was funny - but I would get hit cause it didn't make any sense lol.


I do like that Shiori had both ranged and melee options, that was a good idea.


Not sure if you would be willing to come back after the jam, but it would be fun to see this project grow some more at some point!

Submitted(+1)

fun fight, and funny story lmao

the combat felt quite good and consistent overall, it is kinda cheesable with many strats, but in general it flows really nice, it has good telegraphing and the attacks are fairly balanced

the only thing i would think might make it better is Nerissa moving faster to catch up a little better with the player

amazing work!

Submitted(+1)

致敬鬼泣5了,可惜缺少了塑料椅没有灵魂,看出来是想模拟darksoul的战斗感觉吧,也有可能是受上次hololive gamejam#5的biboo的影响

优点:

1. 模型,场景和动作都很精致

2. 2种语言本地化好评

3. 有cg和对话(哇还有安全词)

缺点:

1. 感觉Shiori的动作也太笨重了吧,基本只能砍一刀,然后躲一刀,模式就非常固定,而且锁定时好像只能向后翻滚

2. Nerissa动作模组还是有点少了,不过也可以理解, 毕竟只有两周

A tribute to Devil May Cry 5. It's a shame the lack of a plastic chair. It seems like it’s trying to emulate the combat feel of Dark Souls, or perhaps it was influenced by Biboo from the last Hololive Game Jam #5.

Pros:

  1. The models, environments, and animations are all very polished.
  2. Localization in two languages is greatly appreciated.
  3. Includes CG cutscenes and dialogue (even has something weird)

Cons:

  1. Shiori’s movements feel way too sluggish. Have to only swing once then dodge once, making the gameplay very repetitive. Also, it seems like locking on seems to only allow backward rolls.
  2. Nerissa’s action pattern is still too less, though that’s understandable considering there are only 2 weeks.
Submitted(+1)

2 languages :O
2 weeks for decent combat. nice job
to be fair though I just spammed shooting and rolling to win.

in the end dialogue, the nameTexts have \n in the name. like Shiori\n and Nerissa\n

Nerissa falling animation when defeated made me sad lol

(+1)

oof, this one's a bit too much for my poor poor laptop