Is it weird that I really like bursting the other guys? The graphics in this are delightfully unsettling. The tight time limit is great too. I’d like to try and master it, but I’m finding the level where the enemies bounce up and down a little frustrating: I feel as though the hitboxes don’t quite line up with the graphics, or at least where I’d expect them to be. But the basic idea of guzzling concrete to power up is fantastic: I’m glad I found the time to try it.
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Concrete Drips Too's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #30 | 3.207 | 3.207 |
| Originality & Innovation | #47 | 3.138 | 3.138 |
| Overall | #91 | 2.883 | 2.883 |
| Fun & Game Design | #95 | 2.862 | 2.862 |
| Graphics | #124 | 2.931 | 2.931 |
| Audio | #185 | 2.276 | 2.276 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
It really warms my heart that you enjoyed bursting the enemy’s,😭 and found the graphics delightfully unsettling! I am also happy you enjoyed the tight time limit!😀 I totally understand what you’re talking about, the hitbox is definitely off, but I hope to fix that in the full game! I would definitely recommend checking out this playthrough if it helps!
https://youtu.be/8N6916-onf0?si=eM2fmEHVM8IkxQgQ
Thanks for playing my game!😊
It is very fun, I love the 10 second levels and how the music changes when there are just 3 seconds left
this was fun to play! a bit frustrating, but addictive! good job!
I never doubted that concrete had the ability to drip.
A bit confused for the first, but Great idea. The gameplay is fun and addictive.
Really cool idea, I enjoyed the mix of humor and gore withing the game lol. Only feedback would be to restart the level instead of the whole game, but it might be intentional as well, in that case no change is needed.
Loved the idea! The artwork is fantastic. Just a tip: include the keybinds on the first page—it took me a while to find the key for shrinking. Also, consider giving the player a bit more time, as the transformation takes 1.5 seconds to complete, and a misclick can lead to a loss. A checkpoint system would also be a great addition. Overall, amazing work!
I really appreciate the fact that you love the idea and artwork!😊 There is a tutorial that covers all of that and the description has all the keybinds but I totally understand what you mean, I will definitely add the keybinds in the menu screen for more accessibility!😀 I agree that a checkpoint system would definitely improve the player experience and I could bring the time for the transformation down to atleast a second!😊
Thanks for playing my game!


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