The music is very good, but I couldn't get past the first level :c
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Press ESC's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1521 | 1.887 | 2.571 |
| Visuals | #1620 | 1.992 | 2.714 |
| Innovation | #1865 | 1.572 | 2.143 |
| Theme | #1882 | 1.572 | 2.143 |
| Overall | #1907 | 1.555 | 2.119 |
| Gameplay | #2061 | 1.153 | 1.571 |
| Enjoyment | #2086 | 1.153 | 1.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Update: the game doesn't have any functionality beyond being able to move. We are novices and weren't able to add meaningful gameplay by the deadline, so the game is effectively unplayable. We had fun working together and even though we failed to complete the project, it still provided us with valuable experience.
4 complete newbies joined their first ever game jam, soon was the great plan created, alongside the (quite impressive) Design Document. The idea was magnificent: to tell a story of a powerful creature whose power was too great to simply help the poor villagers, and someone even would call their help "harm". Nothing could go wrong... Now go check the game.
What code and assets did you not make from scratch during the jam (if any)?
code is original, some assets taken from Brackey's tutorials, and here https://toldoven.itch.io/godot-2d-prototype-asset-pack .
How many people worked on the game?4



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